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2014, 1st edition., Contemporary religion and popular culture, ISBN 9781137490605, x, 133
This book demonstrates principles of Ancestor Veneration Avatars (AVAs), by running avatars based on eleven deceased members of one family through ten highly... 
Internet games | Social aspects | Religious aspects | Avatars (Virtual reality)
Book
Science, ISSN 0036-8075, 7/2007, Volume 317, Issue 5837, pp. 472 - 476
Journal Article
2006, ISBN 1402041071, vi, 390
Provides a unique review of technical developments related to the unification that is rapidly taking place today among nanotechnology, biotechnology,... 
Biotechnology | Cognitive science | Information technology | Nanotechnology | Clinical & internal medicine
Book
2010, ISBN 9780262013703, 248
World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which... 
Computer war games | Online identities | World of Warcraft | Social aspects | Shared virtual environments | Computer games | Virtual reality
Book
2013, ISBN 0199935831, cm.
Computer games, especially those embodied in complex online virtual worlds where hundreds of people can interact through avatars, are a remarkable postmodern... 
religious studies | Internet games-Social aspects | Role playing | Fantasy games-Religious aspects | Internet games-Religious aspects | Fantasy games-Social aspects
Book
2011, Immersive environments series, ISBN 9780857299031, ix, 201
As communication technologies profoundly alter our lives, many spend more time in virtual than physical reality. This book deploys social science theory to... 
Shared virtual environments | Social aspects | Computer games | Virtual reality | Education | Social prediction | Internet games | Social change
Book
10/2016, ISBN 0472073281, 306
Star Worldsexplores the future-oriented universe of online virtual worlds connected with popular science fiction-specifically, with Star Wars and Star... 
Sociology | Technology | Human-computer interaction | Internet games | Social aspects | Fantasy games | Shared virtual environments | SOCIAL SCIENCE | Popular Culture | TECHNOLOGY & ENGINEERING | Social Aspects | COMPUTERS | Virtual Worlds
eBook
2017, ISBN 331956501X, 270
This text discusses secularisation, arguing that it may be more complex and significant than is generally recognised. Using a number of online exploration... 
Religion and sociology | Religion and science | Secularization (Theology) | Information technology | Secularization
eBook
Journal of Cognition and Culture, ISSN 1567-7095, 11/2018, Volume 2018, Issue 5, pp. 565 - 586
Abstract Massively multiplayer online (MMO) games are not merely electronic communication systems based on computational databases, but also include artificial... 
magic | online game | avatar | simulation | artificial intelligence | religion
Journal Article
2018, Space and society (Springer (Firm)), ISBN 9783319905594, 256
eBook
2010, Synthesis lectures on information concepts, retrieval, and services, ISBN 9781608451425, Volume 13., viii, 105
Introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and... 
Internet games | Fantasy games | Shared virtual environments | Social aspects | Human-Computer Interaction (HCI) | TECHNOLOGY & ENGINEERING | Programming | General | COMPUTERS | Games | economic aspects | internet games | social aspects
Book
2007, ISBN 0739116789, 306
Book
2018, Human–Computer Interaction Series, ISBN 3030010627, 337
This book explores a wide variety of online information sources and achieves coherence by documenting and interpreting the history of a particular extended... 
Genealogy-Data processing | Historiography and Method | Social Media | Cultural Management | Computer Science | User Interfaces and Human Computer Interaction
eBook
2016, 1st ed. 2016, ISBN 9783319330198, 259
This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science,... 
Internet games | Social sciences_xData processing | Personality and Social Psychology | Computers and Society | Computer Appl. in Social and Behavioral Sciences | Computer Science | User Interfaces and Human Computer Interaction | Shared virtual environments
eBook
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