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2014, ISBN 0300186134, xxii, 265
"Private currencies have always existed, from notes printed by individual banks to the S&H Green Stamps that consumers once redeemed for household items.... 
Exchange | Value | Money | Tokens
Book
2005, ISBN 0226096262, xi, 332
From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the... 
Internet games | Interdisciplinary studies
Book
2014, ISBN 0300186134
"Private currencies have always existed, from notes printed by individual banks to the S&H Green Stamps that consumers once redeemed for household items.... 
Exchange | Money | Value | Tokens
Web Resource
Games and Culture, ISSN 1555-4120, 04/2006, Volume 1, Issue 2, pp. 163 - 186
Coordination game theory is quite important to a number of literatures but has had very few direct empirical tests because that would require experimental... 
Natural experiments | Social science methods | MMORPGs | Games
Journal Article
The Information Society, ISSN 0197-2243, 03/2013, Volume 29, Issue 2, pp. 66 - 70
It is a truism among academics that most of the creative work at a conference happens outside the formal sessions, at social gatherings. If this is so, why not... 
dissemination of knowledge | games | networking | rhetoric | sociology of science | conferences | Dissemination of knowledge | Rhetoric | Conferences | Networking | Sociology of science | Games | INFORMATION SCIENCE & LIBRARY SCIENCE | Studies | Education | Game theory | Social life & customs | Creativity
Journal Article
PLoS ONE, ISSN 1932-6203, 10/2017, Volume 12, Issue 10, p. e0186407
Journal Article
Journal of Political Ecology, ISSN 1073-0451, 12/2000, Volume 7, Issue 1, pp. 10 - 11
Journal Article
info, ISSN 1463-6697, 11/2006, Volume 8, Issue 6, pp. 51 - 68
Purpose - Macro goals: To alert the telecommunications policy community to the emergence of persistent online worlds as a communications and policy issue. Also... 
Cost benefit analysis | Game theory | Studies | Online entertainment | Telecommunications policy | Benefit cost analysis | Economics | Externalities | Gold | Policies | Communities | Games | Estimates
Journal Article
Telecommunications Policy, ISSN 0308-5961, 10/2015, Volume 39, Issue 9, pp. 787 - 795
Over the past decade the number and scope of so-called economies has risen rapidly. Careful study reveals that the label “virtual”, while useful in a... 
Game design | Virtual economy | Video game | Social media | Virtual world | Magic circle | Policy analysis | INFORMATION SCIENCE & LIBRARY SCIENCE | TELECOMMUNICATIONS | WORLD | COMMUNICATION | Economics | Law | Laws | Virtual reality | Systematic review | Economic policy | Boundaries | Intellectuals | Courts
Journal Article
09/2008, ISBN 0226096319
Annotation From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple... 
Computers | Internet Games | Internet
Web Resource
09/2008, ISBN 0226096319
Annotation From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple... 
Computers | Internet Games | Internet
Web Resource
09/2008, ISBN 0226096319
Annotation From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple... 
Computers | Internet Games | Internet
Web Resource
Telecommunications policy, ISSN 0308-5961, 01/2015, Volume 39, Issue 9, pp. 787 - 787
Over the past decade the number and scope of so-called virtual economies has risen rapidly. Careful study reveals that the label "virtual", while useful in a... 
Systematic review
Journal Article
Games and Culture, ISSN 1555-4120, 10/2009, Volume 4, Issue 4, pp. 396 - 407
This article argues for using virtual worlds as experimental environments for social science questions at the macro level. The authors can foresee two major... 
Research infrastructure | Virtual worlds | Experimentation
Journal Article
2013, 2013, ISBN 1447147685, xv, 800
Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and... 
Development | Data mining | Computer games | Electronic games | Mathematics | Mathematical Applications in Computer Science | The Computer Industry | Computer Science | User Interfaces and Human Computer Interaction | Video gamers
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