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2013, Playful thinking series, ISBN 0262018969, viii, 141
In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in... 
Video games | Design and construction | Computer games | Game theory | Games | Hobbies, Quizzes & Games | Computing and Processing | General Topics for Engineers | Computer games - Design and construction
Book
2013, Playful thinking series, ISBN 9780262018968
Web Resource
01/2015, Playful Thinking Ser., ISBN 0262527537
Annotation In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew... 
Game Theory | Computers | Computer Games | Video Games | Games | Mathematics
Web Resource
2013, Playful Thinking
This chapter contains sections titled: Super Mario Bros., The Curse of Monkey Island, FPS Deathmatch Play, Rock/Paper/Scissors, Diplomacy, Monopoly, Chess,... 
Book Chapter
2013, Playful Thinking
Book Chapter
2013, Playful Thinking
This chapter contains sections titled: Lack of Uncertainty, Excessive Uncertainty, Combining Sources of Uncertainty 
Book Chapter
2013, Playful Thinking
Book Chapter
2013, Playful Thinking
Book Chapter
2013, Playful Thinking
Book Chapter
2013, Playful Thinking
Book Chapter
2013, Playful Thinking
This chapter contains sections titled: Half title, Playful Thinking, Title, Copyright, Contents, Series Foreword 
Book Chapter
2013, Playful Thinking
This chapter contains sections titled: 2 Games and Culture, 3 Uncertainty, 4 Analyzing Games, 5 Sources of Uncertainty, 6 Game Design Considerations 
Book Chapter
2013, Playful Thinking
Book Chapter
2013, Playful Thinking
This chapter contains sections titled: Performative Uncertainty, Solver's Uncertainty, Player Unpredictability, Randomness, Analytic Complexity, Hidden... 
Book Chapter
Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play, 2005
Conference Proceeding
Verbatim: The Language Quarterly, ISSN 0162-0932, 2002, Volume 27, Issue 3, p. 1
Journal Article
Game Developer, ISSN 1073-922X, 11/1999, Volume 6, Issue 11, p. 64
A commentary discusses the need for an independent channel to distribute games. 
Changes | Entertainment industry | Computer & video games | Distribution channels
Trade Publication Article
The New York Times, ISSN 0362-4331, 05/2000, p. G11
But at more than 100 sites on the Internet, you can download old out-of-print games, along with emulators to let you run them -- the games include the original... 
Copyright | Computer software industry | Laws, regulations and rules | Computer games | Marketing | Historic preservation | Computer & video games | Piracy
Newspaper Article
New York Times (1923-Current file), ISSN 0362-4331, 06/2002, p. CY11
Newspaper Article
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