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2013, Playful thinking., ISBN 0262019051, xiii, 157
We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our... 
Psychological aspects | Video games | Failure (Psychology) | Philosophy
Book
2010, ISBN 0262013371, viii, 252
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone... 
Video games | Psychological aspects | Video gamers | Psychology
Book
2011, First MIT Press paperback edition., ISBN 9780262516518, ix, 233 pages
Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from and a... 
Psychological aspects | Video games | Rules | Radio, Television, Interactive Media | Cinema, Radio, Television, Interactive Media | Computer and Video Games
Book
Journal Article
BMC Psychiatry, ISSN 1471-244X, 07/2014, Volume 14, Issue 1, pp. 199 - 199
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1989, Amsterdam studies in the theory and history of linguistic science. Series III, Studies in the history of the language sciences., ISBN 9789027245373, Volume 52, xviii, 154
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