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ACM Transactions on Graphics (TOG), ISSN 0730-0301, 07/2007, Volume 26, Issue 3, pp. 107 - es
Physically based simulation of human motions is an important issue in the context of computer animation, robotics and biomechanics. We present a new technique... 
biped walk and balance | motion capture | physically based simulation | controller learning | human motion | Controller learning | Motion capture | Human motion | Biped walk and balance | Physically based simulation
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 07/2009, Volume 28, Issue 3, pp. 1 - 9
Journal Article
IEEE Transactions on Visualization and Computer Graphics, ISSN 1077-2626, 11/2013, Volume 19, Issue 11, pp. 1923 - 1934
Simulating multiple character interaction is challenging because character actions must be carefully coordinated to align their spatial locations and... 
Shape | Three-dimensional graphics and realism | Animation | Spatiotemporal phenomena | Timing | IP networks | Optimization | Equations | animation | COMPUTER SCIENCE, SOFTWARE ENGINEERING | IMAGE | Algorithms | Computer simulation | Searching | Tiling | Human behavior | Sampling | Density
Journal Article
by Sok, KW and Kim, M and Lee, J
ACM TRANSACTIONS ON GRAPHICS, ISSN 0730-0301, 07/2007, Volume 26, Issue 3
Physically based simulation of human motions is an important issue in the context of computer animation, robotics and biomechanics. We present a new technique... 
COMPUTER SCIENCE, SOFTWARE ENGINEERING | biped walk and balance | human motion | controller learning | ADAPTATION | motion capture | physically based simulation
Journal Article
Computer Graphics Forum, ISSN 0167-7055, 04/2011, Volume 30, Issue 2, pp. 445 - 453
We present an interactive method that allows animated characters to navigate through cluttered environments. Our characters are equipped with a variety of... 
I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism | Animation | COMPUTER SCIENCE, SOFTWARE ENGINEERING | STYLE | Graphics software | Analysis | Algorithms | Studies | Computer science | Computer animation | Motion control | Obstacles | Constraints | Deformation | Interactive | Fragments | Formability | Mathematical models | Path planning
Journal Article
IEEE Transactions on Visualization and Computer Graphics, ISSN 1077-2626, 09/2012, Volume 18, Issue 9, pp. 1496 - 1510
Journal Article
Proceedings of the ACM SIGGRAPH Conference on Computer Graphics, ISSN 0730-0301, 2007
Physically based simulation of human motions is an important issue in the context of computer animation, robotics and biomechanics. We present a new technique... 
Controller learning | Motion capture | Human motion | Biped walk and balance | Physically based simulation
Conference Proceeding
IEEE transactions on visualization and computer graphics, 05/2013
Simulating multiple character interaction is challenging because character actions must be carefully coordinated to align their spatial locations and... 
Journal Article
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on computer animation, 07/2012, pp. 117 - 126
Simulating multiple character interaction is challenging because character actions must be carefully coordinated to align their spatial locations and... 
Conference Proceeding
05/2015
Disclosed are a system and a method for motion editing multiple synchronized characters. The motion editing system comprises: a Laplacian motion editor which... 
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL | COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS | COMPUTING | COUNTING | PHYSICS | CALCULATING
Patent
03/2012
Disclosed are a system and a method for motion editing multiple synchronized characters. The motion editing system comprises: a Laplacian motion editor which... 
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL | COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS | COMPUTING | COUNTING | PHYSICS | CALCULATING
Patent
12/2010
Disclosed are a system and a method for motion editing multiple synchronized characters. The motion editing system comprises: a Laplacian motion editor which... 
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL | COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS | COMPUTING | COUNTING | PHYSICS | CALCULATING
Patent
2012, ISBN 9783905674378
Simulating multiple character interaction is challenging because character actions must be carefully coordinated to align their spatial locations and... 
Data Set
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 07/2010, Volume 29, Issue 4, pp. 1 - 8
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 11/2017, Volume 36, Issue 6, pp. 1 - 13
Imaginary winged creatures in computer animation applications are expected to perform a variety of motor skills in a physically realistic and controllable... 
deep learning | physics-based control | character animation | flapping flight | neural network | physics simulation | reinforcement learning | Character Animation | Neural Network | Flapping Flight | Physics Simulation | Physics-based Control | Reinforcement Learning | Deep Learning | COMPUTER SCIENCE, SOFTWARE ENGINEERING
Journal Article
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