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Journal of NeuroEngineering and Rehabilitation, ISSN 1743-0003, 04/2014, Volume 11, Issue 1, pp. 64 - 64
Journal Article
Journal Article
IEEE Transactions on Affective Computing, ISSN 1949-3045, 04/2014, Volume 5, Issue 2, pp. 168 - 172
In an affective feedback loop, the computer maps various measurements to affective variables such as enjoyment, then adapts its behavior based on the... 
Computers | Feedback loop | Affective computing | Accuracy | computer games | Games | Robot sensing systems | physiological computing | Electroencephalography | machine learning | user acceptance | EXPRESSIONS | RESPONSES | ADAPTATION | COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE | COMPUTER SCIENCE, CYBERNETICS | Voice recognition
Journal Article
Gerontechnology, ISSN 1569-1101, 2015, Volume 14, Issue 1, pp. 32 - 44
Journal Article
2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), 05/2016, pp. 1 - 7
Rewards in serious games have had a long and at times contentious history about their effect on intrinsic motivation, with contradictory findings about whether... 
Linear regression | reward preference | Switches | Cost accounting | Training | cognitive training puzzle game | performance | reward contingency | Games | Pressing | Animation | intrinsic motivation | moderating effect of personality
Conference Proceeding
International Journal of Serious Games, ISSN 2384-8766, 10/2014, Volume 1, Issue 4
Among the methods used to increase enjoyment and performance in serious games, reward schedules, i.e., determining when in-game rewards should be given, have... 
player-centered design | enjoyment | serious games | positive reinforcement | performance | reward schedules
Journal Article
Proceedings of the 2014 ACM/IEEE international conference on human-robot interaction, 03/2014, pp. 447 - 454
Rehabilitation robots have the potential to greatly improve motor rehabilitation. However, the patient must be properly motivated to actively participate in... 
virtual reality | rehabilitation robotics | multiplayer games | motivation | Training | Medical treatment | Games | Virtual reality | Rehabilitation robotics | Manipulators | Multiplayer games | Motivation
Conference Proceeding
2017 International Conference on Virtual Rehabilitation (ICVR), 06/2017, Volume 2017-, pp. 1 - 6
Muscle weakness has been identified as the major functional impairment that stroke patients encounter. We developed two games for strength training of the arm... 
Training | robot | neurorehablitation | Torque | resistance training | Medical treatment | Games | Muscles | Manipulators | stroke
Conference Proceeding
2014 IEEE 3nd International Conference on Serious Games and Applications for Health (SeGAH), 05/2014, pp. 1 - 8
Among the approaches used to make serious games and learning environments enjoyable, two important ones are 1) adapting task difficulty to match user... 
Training | Particle measurements | Atmospheric measurements | Clamps | Games | Materials | Learning | Matching | Tradeoffs | Strategy | Players | Adaptation
Conference Proceeding
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