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Simulation & Gaming, ISSN 1046-8781, 12/2015, Volume 46, Issue 6, pp. 673 - 696
Purpose. Can games provide a holistic understanding of the ethical decision-making process related to sustainability and environmental management? Method.... 
ethical thinking | sustainable development | digital games | human-computer interaction | simulation/gaming | games | interaction | ethics | sustainability | environmental management | Decision-making | Human-computer interaction | Usage | Analysis | Environment management | Ethics | Simulation | Reasoning | Drains | Sustainability | Preserves | Games
Journal Article
2010, Premier reference source, ISBN 9781615208463, 395
"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse... 
Design | Psychological aspects | Video games | Moral and ethical aspects | Social aspects | Philosophy
eBook
by Koczkowska, Magdalena and Callens, Tom and Chen, Yunjia and Gomes, Alicia and Hicks, Alesha D and Sharp, Angela and Johns, Eric and Uhas, Kim Armfield and Armstrong, Linlea and Bosanko, Katherine Armstrong and Babovic‐Vuksanovic, Dusica and Baker, Laura and Basel, Donald G and Bengala, Mario and Bennett, James T and Chambers, Chelsea and Clarkson, Lola K and Clementi, Maurizio and Cortés, Fanny M and Cunningham, Mitch and D'Agostino, M. Daniela and Delatycki, Martin B and Digilio, Maria C and Dosa, Laura and Esposito, Silvia and Fox, Stephanie and Freckmann, Mary‐Louise and Fauth, Christine and Giugliano, Teresa and Giustini, Sandra and Goetsch, Allison and Goldberg, Yael and Greenwood, Robert S and Griffis, Cristin and Gripp, Karen W and Gupta, Punita and Haan, Eric and Hachen, Rachel K and Haygarth, Tamara L and Hernández‐Chico, Concepción and Hodge, Katelyn and Hopkin, Robert J and Hudgins, Louanne and Janssens, Sandra and Keller, Kory and Kelly‐Mancuso, Geraldine and Kochhar, Aaina and Korf, Bruce R and Lewis, Andrea M and Liebelt, Jan and Lichty, Angie and Listernick, Robert H and Lyons, Michael J and Maystadt, Isabelle and Martinez Ojeda, Mayra and McDougall, Carey and McGregor, Lesley K and Melis, Daniela and Mendelsohn, Nancy and Nowaczyk, Malgorzata J.M and Ortenberg, June and Panzer, Karin and Pappas, John G and Pierpont, Mary Ella and Piluso, Giulio and Pinna, Valentina and Pivnick, Eniko K and Pond, Dinel A and Powell, Cynthia M and Rogers, Caleb and Ruhrman Shahar, Noa and Rutledge, S. Lane and Saletti, Veronica and Sandaradura, Sarah A and Santoro, Claudia and Schatz, Ulrich A and Schreiber, Allison and Scott, Daryl A and Sellars, Elizabeth A and Sheffer, Ruth and Siqveland, Elizabeth and Slopis, John M and Smith, Rosemarie and Spalice, Alberto and Stockton, David W and Streff, Haley and Theos, Amy and Tomlinson, Gail E and Tran, Grace and Trapane, Pamela L and Trevisson, Eva and Ullrich, Nicole J and Van den Ende, Jenneke and Schrier Vergano, Samantha A and Wallace, Stephanie E and Wangler, Michael F and Weaver, David D and Yohay, Kaleb H and Zackai, Elaine and Zonana, Jonathan and ...
Human Mutation, ISSN 1059-7794, 01/2020, Volume 41, Issue 1, pp. 299 - 315
Journal Article
by Van Dijck, Anke and Vulto-van Silfhout, Anneke T and Cappuyns, Elisa and van der Werf, Ilse M and Mancini, Grazia M and Tzschach, Andreas and Bernier, Raphael and Gozes, Illana and Eichler, Evan E and Romano, Corrado and Lindstrand, Anna and Nordgren, Ann and Bakshi, Madhura and Wilson, Meredith and Berman, Yemina and Dickson, Rebecca and Fransen, Erik and Helsmoortel, Céline and Van den Ende, Jenneke and Van der Aa, Nathalie and van de Wijdeven, Marina J and Rosenblum, Jessica and Monteiro, Fabíola and Kok, Fernando and Quercia, Nada and Bowdin, Sarah and Dyment, David and Chitayat, David and Alkhunaizi, Ebba and Boonen, Susanne E and Keren, Boris and Jacquette, Aurelia and Faivre, Laurence and Bezieau, Stephane and Isidor, Bertrand and Rieß, Angelika and Moog, Ute and Lynch, Sally Ann and McVeigh, Terri and Elpeleg, Orly and Smeland, Marie Falkenberg and Fannemel, Madeleine and van Haeringen, Arie and Maas, Saskia M and Veenstra-Knol, H.E and Schouten, Meyke and Willemsen, Marjolein H and Marcelis, Carlo L and Ockeloen, Charlotte and van der Burgt, Ineke and Feenstra, Ilse and van der Smagt, Jasper and Jezela-Stanek, Aleksandra and Krajewska-Walasek, Malgorzata and González-Lamuño, Domingo and Anderlid, Britt-Marie and Malmgren, Helena and Nordenskjöld, Magnus and Clement, Emma and Hurst, Jane and Metcalfe, Kay and Mansour, Sahar and Lachlan, Katherine and Clayton-Smith, Jill and Hendon, Laura G and Abdulrahman, Omar A and Morrow, Eric and McMillan, Clare and Gerdts, Jennifer and Peeden, Joseph and Schrier Vergano, Samantha A and Valentino, Caitlin and Chung, Wendy K and Ozmore, Jillian R and Bedrosian-Sermone, Sandra and Dennis, Anna and Treat, Kayla and Hughes, Susan Starling and Safina, Nicole and Le Pichon, Jean-Baptiste and McGuire, Marianne and Infante, Elena and Madan-Khetarpal, Suneeta and Desai, Sonal and Benke, Paul and Krokosky, Alyson and Cristian, Ingrid and Baker, Laura and Gripp, Karen and Stessman, Holly A and Eichenberger, Jacob and Jayakar, Parul and Pizzino, Amy and Manning, Melanie Ann and Slattery, Leah and Kvarnung, Malin and Kleefstra, Tjitske and de Vries, Bert B.A and Küry, Sébastien and Rosenfeld, Jill A and ... and Consortium and ADNP Consortium
Biological Psychiatry, ISSN 0006-3223, 02/2019, Volume 85, Issue 4, pp. 287 - 297
Journal Article
Security Dialogue, ISSN 0967-0106, 12/2015, Volume 46, Issue 6, p. 673
Purpose. Can games provide a holistic understanding of the ethical decision-making process related to sustainability and environmental management? Method.... 
Ethics | Resource management | Coding | Skills | Decision making | Games
Journal Article
Proceedings of the 12th International Conference on the foundations of digital games, 08/2017, Volume 130151, pp. 1 - 4
Games are increasingly being used to solve real-world problems; however, multiple distinct terms have been used to describe this phenomenon. For instance,... 
games with a purpose | gaming | crowdsourcing | Crowdsourcing | Gaming | Games with a purpose
Conference Proceeding
Journal of moral education, ISSN 0305-7240, 01/2015, Volume 44, Issue 4, pp. 393 - 393
Ethics education can potentially be supplemented through the use of video games. This article proposes a novel framework (Ethics Practice and Implementation... 
Journal Article
2010, 2
Reference
Stroke, ISSN 0039-2499, 02/2019, Volume 50, Issue Suppl_1
Journal Article
Bulletin of Science, Technology & Society, ISSN 0270-4676, 10/2012, Volume 32, Issue 5, pp. 375 - 383
This study investigates how players make ethical decisions in Fable III, a video game, with consideration to avatar gender. Thirty males, 18 to 34 years old,... 
Decision Making | Cognitive Processes | Young Adults | Values | Protocol Analysis | Males | Stereotypes | Identification (Psychology) | Ethics | Play | Gender Differences | Thinking Skills | Video Games | Observation | Females
Journal Article
2011, ISBN 9781609601959, Volume 3, 26
Reference
2016, ISBN 9780128017388
To what extent are emotion- and empathy-related skills and thought processes involved in how people make ethical decisions in Fable III, a video game? A total... 
Ethics | Ethical thinking | Games | Empathy | Emotion | Gaming | Digital games | Care
Book Chapter
2011, ISBN 9781609601201, 406
Designing Games for Ethics: Models, Techniques and Frameworks brings together the diverse and growing community of voices and begins to define the field,... 
Video games | Hobbies, Quizzes & Games | Design | Moral and ethical aspects | Computer games
eBook
ACM SIGGRAPH 2006 Educators program, 07/2006, pp. 15 - es
Augmented Reality (AR) games can potentially teach 21st century skills, such as interpretation, multimodal thinking, problem-solving, information management,... 
educational games | 21st century skills | wireless handheld devices | augmented reality | critical thinking | history education | Wireless handheld devices | History education | Educational games | Critical thinking | Augmented reality
Conference Proceeding
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