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2012, ISBN 9780415888233, x, 208
Mobile phones are no longer what they used to be. Not only can users connect to the Internet anywhere and anytime, they can also use their devices to map their... 
Social aspects | Privacy, Right of | Location-based services | Social media | Mobile computing | Electronics & communications engineering | Media History | Sociology of Media | Communication Studies | Media Studies | Cultural Studies | Location-based services - Social aspects
Book
2011, ISBN 9781405180603, ix, 187
The first book to provide an introduction to the new theory of Net Locality and the profound effect on individuals and societies when everything is located or... 
Integrated services digital networks | Wireless communication systems | World Wide Web | Digital communications | Internet | Technological innovations | Social aspects | Digital media
Book
2017, 1 Edition., Changing mobilities, ISBN 1138691585, xxi, 222 pages
Book
Space and Culture, ISSN 1206-3312, 08/2006, Volume 9, Issue 3, pp. 261 - 278
Hybrid spaces arise when virtual communities (chats, multiuser domains, and massively multi-player online role-playing games), previously enacted in what was... 
Interfaces | Hybrid spaces | Cell phones | Connection | Mobility | Sociability | Mobile technologies | Mobile phones
Journal Article
Simulation & Gaming, ISSN 1046-8781, 10/2009, Volume 40, Issue 5, pp. 602 - 625
This article provides a historical overview of the development of urban, location-based, and hybrid-reality mobile games. It investigates the extent to which... 
Hybrid-reality games (HRGs) | Cell phones | Flaneur | Playful spaces | Urban spaces | Historical approach | Location-based mobile games (LliMGs) | Mobile gaming | Mobility | Derive | Locative media | Mobile games | Phoneur | Play | Parkour | Urbanity | Playful activities | Urban games (UGs) | Gaming | Location | Public spaces | Usage | Computer & video games | Portable computers | Games
Journal Article
10/2016, Changing Mobilities Ser., ISBN 9781315534619
Annotation In this book, top scholars in the field of mobile communication discuss the major issues related to the use of mobile phones in today's society,... 
Technology & Engineering | Mobile Communication Systems | Cell Phones | Wireless Communication Systems
Web Resource
New Media & Society, ISSN 1461-4448, 8/2011, Volume 13, Issue 5, pp. 807 - 823
Location-aware mobile media allow users to see their locations on a map on their mobile phone screens. These applications either disclose the physical... 
sociability | interfaces | social networks | locative media | urban spaces | communication | location-aware media | mobile technologies | cell phones | coordination | SPACE
Journal Article
Mobile Media & Communication, ISSN 2050-1579, 1/2017, Volume 5, Issue 1, pp. 20 - 23
In July 2016, Niantic Labs released the hybrid/augmented reality game Pokémon Go. Due to the game’s sudden enormous success, many mobile phone users all over... 
sociability | mobility | location-based games | spatiality | hybrid reality games | hybrid spaces | surveillance | COMMUNICATION
Journal Article
01/2014, ISBN 1138778133
Book
International Journal of Communication, ISSN 1932-8036, 2017, Volume 11, pp. 1705 - 1728
Research on the use of mobile technology in developing countries often highlights how they serve as strategies to bridge the digital divide and foster economic... 
Brazil | Creative appropriation | Hybrid spaces | Mobile media art | Mobile phones | creative appropriation | mobile media art | INTERNET | mobile phones | hybrid spaces | MEDIA | CULTURE | COMMUNICATION | Technology application | Usage | Mobile applications | Creative ability
Journal Article
Mobile Media & Communication, ISSN 2050-1579, 1/2013, Volume 1, Issue 1, pp. 116 - 121
With the popularization of smartphones, location-based services are increasingly part of everyday life. People use their cell phones to find nearby restaurants... 
Global south | Spatiality | Surveillance | Sociability | Locational privacy | Locative media | Location | Mobile technologies | sociability | spatiality | global south | locative media | locational privacy | location | surveillance | mobile technologies | COMMUNICATION
Journal Article
Mobilities, ISSN 1745-0101, 11/2010, Volume 5, Issue 4, pp. 485 - 505
This study conceptualizes the new spatial logic created by the social use of location aware mobile technologies, analyzing how mobile communities are formed by... 
Location-aware interfaces | Loopt | urban spaces | location | location-based services | Internet | mobile technologies | networks | space | cell phones | Space | Networks | Cell phones | Location-based services | Urban spaces | Location | Mobile technologies | TRANSPORTATION | INFORMATION | MEDIA | GEOGRAPHY | Studies | Privacy | Social networks | Mobile communications networks | Urban areas | Social impact
Journal Article
Verso e Reverso, ISSN 0103-1414, 04/2013, Volume 27, Issue 64, pp. 19 - 23
With the popularization of smartphones, location-based services are increasingly part of everyday live. People use their cell phones to find nearby... 
sociability | spatiality | global south | locative media | locational privacy | location | surveillance | mobile technologies
Journal Article
New Media & Society, ISSN 1461-4448, 5/2011, Volume 13, Issue 3, pp. 411 - 426
This qualitative case study describes the social appropriation of mobile phones among low-income communities in Rio de Janeiro (Brazil) by asking how favela... 
slums | globalization | mobile phones | digital divide | Infrastructure | appropriation | sharing | theft | access To technology | low-income communities | infrastructure | access to technology | COMMUNICATION
Journal Article
Information, Communication & Society, ISSN 1369-118X, 04/2013, Volume 16, Issue 3, pp. 340 - 361
Computing research has long been interested in location-aware mobile games, such as hybrid reality games, location-based games and urban games. With an... 
play | mobility | urban games | social relationships | location-awareness | community | NETWORKS | COMMUNICATION | SOCIOLOGY | Geography | Online entertainment | Social psychology | Urban areas | Information technology | Computer & video games | Communities | Encounters | Games | On-line systems | Joints | Players | Urban environments
Journal Article
2015, Changing mobilities, ISBN 9781138778139, 288
Mobilities has become an important framework to understand and analyze contemporary social, spatial, economic and political practices. Especially as mobile... 
Communication | Sociology of Culture | Communication Studies | Urban Sociology | Cultural Studies | Planning - Human Geography | Urban Studies | Digital Architecture | New Media | City and Urban Planning | Urban Geography | Cultural Geography | Sociology & Social Policy | Social aspects | Mass media
eBook
Simulation & Gaming, ISSN 1046-8781, 06/2009, Volume 40, Issue 3, pp. 404 - 424
Hybrid reality games and location-based mobile games use urban spaces as the game scenario and are played with the aid of mobile technologies equipped with... 
Location awareness | Location-based mobile games | Mobility | Hybrid reality games | Urban spaces | Mobile technologies | Evaluation | Public spaces | Computer & video games | Games | Urban environments
Journal Article
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