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2003, 1, The Morgan Kaufmann Series in Computer Graphics, ISBN 9781558605947, xlv, 1009
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics... 
Mathematics | Computer graphics | Illustration & Graphics
Book
2010, 1. Aufl., ISBN 0470823771, x, 327
The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power... 
Systems on a chip | Three-dimensional display systems | Mobile computing | Computer graphics | Computing and Processing | TECHNOLOGY & ENGINEERING | Electronics | VLSI & ULSI | Circuits | Mobile | 3D & Virtual Reality
Book
2008, ISBN 9780123737274, xvi, 436 p., [8] p. of plates
Book
2000, 3rd ed., ISBN 9780201398557, xxii, 570
Book
2010, 2nd ed., Morgan Kaufmann series in interactive 3D technology, ISBN 0123750792, xxvii, 1167
Rendering is a crucial component of computer graphics- the conversion of a description of a 3D scene into an image for display. Algorithms for animation,... 
Three-dimensional display systems | Computer graphics | Computer Software Packages | Rendering (Computer graphics) | Computer-aided design | Three dimensional display systems
Book
2007, The Morgan Kaufmann Series in Computer Graphics, ISBN 9780123706041, 553
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images... 
Computer Software Packages | Computer graphics
eBook
1989, ISBN 0201154420, xvi, 430 p., [16] p. of plates
Book
1993, Princeton series in computer science., ISBN 9780691087412, xvi, 267
Book