X
Search Filters
Format Format
Format Format
X
Sort by Item Count (A-Z)
Filter by Count
Journal Article (4228) 4228
Conference Proceeding (2041) 2041
Newspaper Article (248) 248
Newsletter (215) 215
Book Chapter (201) 201
Book / eBook (197) 197
Magazine Article (112) 112
Dissertation (67) 67
Reference (8) 8
Trade Publication Article (7) 7
Book Review (4) 4
Government Document (4) 4
Transcript (4) 4
Paper (1) 1
Publication (1) 1
more...
Subjects Subjects
Subjects Subjects
X
Sort by Item Count (A-Z)
Filter by Count
3d printing (1180) 1180
virtual reality (867) 867
computer science (676) 676
index medicus (665) 665
analysis (650) 650
three dimensional models (543) 543
computer science, software engineering (530) 530
humans (512) 512
algorithms (503) 503
three dimensional (413) 413
computer simulation (409) 409
augmented reality (405) 405
visualization (381) 381
3d reconstruction (367) 367
engineering, electrical & electronic (364) 364
design (340) 340
technology (339) 339
methods (336) 336
engineering (333) 333
computer graphics (323) 323
surgery (311) 311
artificial intelligence (310) 310
usage (309) 309
education (275) 275
software (267) 267
3-d printers (265) 265
computer science, information systems (261) 261
studies (249) 249
mathematical models (245) 245
reconstruction (239) 239
additive manufacturing (238) 238
three dimensional printing (238) 238
image processing (231) 231
simulation (223) 223
virtual environments (222) 222
research (221) 221
cameras (217) 217
image processing and computer vision (215) 215
computer science, artificial intelligence (214) 214
3d modeling (210) 210
computer science, theory & methods (207) 207
female (199) 199
three-dimensional displays (197) 197
virtuelle realität (195) 195
remote sensing (191) 191
engineering. civil engineering (189) 189
male (188) 188
3d visualization (179) 179
navigation (179) 179
sensors (164) 164
computer science, interdisciplinary applications (163) 163
learning (163) 163
3d interaction (161) 161
cultural heritage (161) 161
robotics (161) 161
photogrammetry (159) 159
applied optics. photonics (157) 157
mechanical engineering (152) 152
3d-objekt (149) 149
multimedia information systems (147) 147
rapid prototyping (146) 146
accuracy (145) 145
image reconstruction (145) 145
computer vision (144) 144
system (144) 144
archaeology (143) 143
visualisierung (139) 139
3d virtual worlds (138) 138
virtual worlds (138) 138
imaging, three-dimensional (135) 135
imaging, three-dimensional - methods (135) 135
medicine & public health (135) 135
pattern recognition (132) 132
solid modeling (131) 131
3d (129) 129
computer communication networks (127) 127
collaboration (126) 126
students (124) 124
technology application (124) 124
animation (122) 122
computer science, general (122) 122
robots (122) 122
internet (121) 121
optimization (121) 121
radiology, nuclear medicine & medical imaging (121) 121
3d modelling (120) 120
materials science, multidisciplinary (120) 120
adult (119) 119
computer imaging, vision, pattern recognition and graphics (118) 118
computer-aided design (118) 118
geography (117) 117
registration (117) 117
engineering, manufacturing (116) 116
modelling (116) 116
second life (116) 116
games (114) 114
automation (113) 113
educational technology (113) 113
dreidimensionaler druck (112) 112
more...
Library Location Library Location
Library Location Library Location
X
Sort by Item Count (A-Z)
Filter by Count
Engineering & Comp. Sci. - Stacks (17) 17
Collection Dvlpm't (Acquisitions) - Vendor file (10) 10
Online Resources - Online (9) 9
Robarts - Stacks (8) 8
Gerstein Science - Stacks (7) 7
UofT at Mississauga - Stacks (7) 7
Collection Dvlpm't (Acquisitions) - Closed Orders (4) 4
OISE - Stacks (3) 3
Mathematical Sciences - Stacks (2) 2
St. Michael's College (John M. Kelly) - 2nd Floor (2) 2
UofT at Scarborough - Stacks (2) 2
Architecture Landscape (Shore + Moffat) - Stacks (1) 1
Engineering & Comp. Sci. - Missing (1) 1
Engineering & Comp. Sci. - Special Collections (1) 1
Faculty of Information - Stacks (1) 1
Gerstein Science - Circulation Desk (1) 1
Gerstein Science - Reference (1) 1
Robarts - Protected Material (1) 1
Royal Ontario Museum - Stacks (1) 1
more...
Language Language
Language Language
X
Sort by Item Count (A-Z)
Filter by Count
English (7188) 7188
Japanese (52) 52
Chinese (41) 41
Korean (29) 29
Spanish (24) 24
German (14) 14
Arabic (5) 5
Portuguese (5) 5
Croatian (3) 3
French (3) 3
Italian (3) 3
Turkish (3) 3
Slovenian (2) 2
Afrikaans (1) 1
Czech (1) 1
Indonesian (1) 1
Russian (1) 1
more...
Publication Date Publication Date
Click on a bar to filter by decade
Slide to change publication date range


The Visual Computer, ISSN 0178-2789, 6/2010, Volume 26, Issue 6, pp. 521 - 531
Hybrid systems such as those that combine 3D virtual worlds and organization based multiagent systems add new visual and communication features for multiuser applications... 
3D virtual worlds | Computer Graphics | Computer Science | Image Processing and Computer Vision | CAD | Artificial Intelligence (incl. Robotics) | Virtual institutions | Shape grammars | Multi-agent systems | 3D virtual worlds | COMPUTER SCIENCE, SOFTWARE ENGINEERING
Journal Article
Communication research, ISSN 0093-6502, 03/2016, Volume 43, Issue 2, pp. 180 - 210
Journal Article
Educational technology research and development, ISSN 1556-6501, 2018, Volume 66, Issue 5, pp. 1087 - 1100
In 2008, articles by Bell and Schroeder provided an initial platform from which to develop a coherent definition of the term ‘virtual worlds... 
MUVE | Education | Learning and Instruction | Educational Technology | 3D learning environment | Virtual world | Definition | EDUCATION & EDUCATIONAL RESEARCH | Simulated Environment | Technology Uses in Education | Computer Simulation | Definitions | Information Technology | Researchers | Virtual communities
Journal Article
Journal of Medical Internet Research, ISSN 1438-8871, 02/2014, Volume 16, Issue 2, p. e47
Background: A three-dimensional virtual world (3DVW) is a computer-simulated electronic 3D virtual environment that users can explore, inhabit, communicate, and interact with via avatars, which are graphical representations of the users... 
Health care | 3D virtual worlds | 3DVW | 2ND LIFE | MEDICAL INFORMATICS | ENVIRONMENT | IMPLEMENTATION | 2ND-LIFE | WEB GIS | EDUCATION | SIMULATION | NURSING-STUDENTS | HEALTH CARE SCIENCES & SERVICES | ACCEPTANCE | TECHNOLOGY | health care | User-Computer Interface | Health Services Research | Computer Simulation | Humans
Journal Article
ISPRS International Journal of Geo-Information, ISSN 2220-9964, 06/2015, Volume 4, Issue 2, pp. 837 - 857
.... In this article, we present the use of a 3D virtual world platform Meshmoon to create intelligent open data 3D maps... 
GIS | 3D map | Virtual worlds | Open data | Meshmoon | Virtual reality | meshmoon | virtual reality | GEOGRAPHY, PHYSICAL | REMOTE SENSING | REALITY | virtual worlds | BUILDING RECONSTRUCTION | open data | Platforms | Navigation | Maps | Urban planning | Cooperation | Three dimensional models | Three dimensional | Land
Journal Article
Procedia computer science, ISSN 1877-0509, 2013, Volume 25, pp. 443 - 447
This paper presents a learning analytics framework for 3D educational virtual worlds that focus on discovering learning flows and checking its conformance through process mining techniques... 
Process mining | Learning analytics | 3D Educational Virtual Worlds | IMS Learning Design | Petrinets | IMS learning design | Petri nets | 3D educational virtual worlds
Journal Article
International Journal of Computer-Assisted Language Learning and Teaching, ISSN 2155-7098, 04/2018, Volume 8, Issue 2, pp. 20 - 38
Journal Article
Journal Article
Frontiers in psychology, ISSN 1664-1078, 2019, Volume 10, p. 1530
...), such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), as very promising technological tools for producing satisfactory consumer experiences that mirror those experienced in physical stores... 
virtual reality | EMPIRICAL-TEST | ENVIRONMENTS | INFORMATION | virtual commerce | consumer neuroscience | CONTEXT | marketing | PSYCHOLOGY, MULTIDISCIPLINARY | WORLDS | WORD-OF-MOUTH | PRODUCT | SCREEN SIZE | e-commerce | EXPERIENCE | presence | psychophysiological assessment | TECHNOLOGY | 3D user interface | Usage | Marketing research | Augmented Reality | Methods | Virtual reality | Marketing | Analysis
Journal Article
Computers & graphics, ISSN 0097-8493, 2013, Volume 37, Issue 3, pp. 121 - 136
Computer graphics applications controlled through natural gestures are gaining increasing popularity these days due to recent developments in low-cost tracking... 
Virtual pointing | 3D selection | Virtual reality | 3D interaction | COMPUTER SCIENCE, SOFTWARE ENGINEERING | DESIGN | MANIPULATION | FITTS LAW | HAND | Surveys | Graphics software | Methods | Rendering | Feedback | Computer graphics | Tracking systems | Perception | Boundaries | Recognition | Three dimensional | Human-Computer Interaction | Computer Science
Journal Article
Journal of Network and Computer Applications, ISSN 1084-8045, 11/2013, Volume 36, Issue 6, pp. 1566 - 1576
Multi-user virtual environments (MUVEs) have captured the attention and interest of educators as remote collaborative learning environments due to their immersion, interaction and communication capabilities... 
Collaborative workspaces and applications | 3D virtual worlds | Collaborative workflows and applications | Collaborative learning techniques and platforms | COMPUTER SCIENCE, SOFTWARE ENGINEERING | DESIGN | COMPUTER SCIENCE, HARDWARE & ARCHITECTURE | COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS | WORLDS | AVATARS | AFFORDANCES
Journal Article
Computer, ISSN 0018-9162, 07/2007, Volume 40, Issue 7, pp. 36 - 43
.... The goal of immersive virtual environments (VEs) was to let the user experience a computer-generated world as if it were real - producing a sense of presence... 
Costs | 3D visualization | Military computing | immersion | Medical treatment | Virtual reality | Conference management | Clinical trials | Cities and towns | Public speaking | Application software | Management training | Immersion | COMPUTER SCIENCE, SOFTWARE ENGINEERING |