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2018, 1, ISBN 9781138069817, xx, 387 pages
Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly... 
Voice-overs | Characters and characteristics | Dialogue in motion pictures | Animation (Cinematography) | Motion picture acting | Drawing | Animation | Acting | Voice actors and actresses | Animated films
Book
2017, 1, ISBN 9781138849785, Volume 1, ix, 182 pages
Identity in Animation: A Journey into Self, Difference, Culture and the Body uncovers the meaning behind some of the most influential characters in the history... 
Cartoon characters | History and criticism | History | Identity (Psychology) in motion pictures | Animated films | Media & Film Studies | Film Genre | Film Studies
Book
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 10/2006, Volume 25, Issue 4, pp. 1400 - 1423
Skeletal subspace deformation (SSD), a simple method of character animation used in many applications, has several shortcomings; the best-known being that... 
skinning | Character animation | parametrization | Parametrization | Skinning | COMPUTER SCIENCE, SOFTWARE ENGINEERING | algorithms | character animation | theory
Journal Article
2013, ISBN 0861967046, vi, 274
[This volume] examines how masculinity is portrayed in human male characters. This book, which encompasses 28 Disney films (beginning with Snow White and the... 
Walt Disney Company | Walt Disney Productions | Men in motion pictures | Feminist criticism | Disney, Walt, 1901-1966 Criticism and interpretation | History and criticism | Social aspects | Animated films | Disney characters | Masculinity in popular culture
Book
The Visual Computer, ISSN 0178-2789, 9/2007, Volume 23, Issue 9, pp. 707 - 719
In this paper we present techniques for reusing view-dependent animation. First, we provide a framework for representing view-dependent animations. We... 
Computer Graphics | Computer Science | Image Processing and Computer Vision | Artificial Intelligence (incl. Robotics) | View-dependent character animation | Stylized animation | Animation reuse | COMPUTER SCIENCE, SOFTWARE ENGINEERING | stylized animation | animation reuse | view-dependent character animation
Journal Article
IEEE Transactions on Visualization and Computer Graphics, ISSN 1077-2626, 06/2019, Volume 25, Issue 6, pp. 2270 - 2283
Journal Article
ACM Transactions on Graphics, ISSN 0730-0301, 08/2008, Volume 27, Issue 3, p. 1
We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by... 
Character animation | Secondary motion | Musculoskeletal simulation | COMPUTER SCIENCE, SOFTWARE ENGINEERING | musculoskeletal simulation | MODELS | MUSCLE | REPRESENTATION | FRAMEWORK | character animation | CAPTURE | secondary motion | NURBS
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 07/2017, Volume 36, Issue 4, pp. 1 - 12
Data driven models of human poses and soft-tissue deformations can produce very realistic results, but they only model the visible surface of the human body... 
parameter estimation | character animation | finite element method | statistical human shape | Finite element method | Parameter estimation | Statistical human shape | Character animation | COMPUTER SCIENCE, SOFTWARE ENGINEERING | DEFORMATION | Computer Vision and Pattern Recognition | Computer Science
Journal Article
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