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2011, ISBN 0521196965, Volume 9780521196963, xviii, 535
This unified treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks... 
Computer networks | Wireless communication systems | Mobile communication systems | Telecommunication systems | Game theory
Book
2008, 1, Ashgate popular and folk music series, ISBN 0754662004, 207
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events... 
History and criticism | Video game music | Popular music | Popular Music | Video game music - History and criticism
Book
2006, LEA's communication series, ISBN 9780805853223, xiv, 464
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross... 
Mass Media & Communication | Media & Communications | Human Computer Interaction | Video games - Psychological aspects | Video games
Book
2012, Learning in doing, ISBN 052119623X, xxi, 464
"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date... 
Design | Psychological aspects | Video games | Study and teaching | Learning, Psychology of | Social aspects | PSYCHOLOGY / General
Book
2008, ISBN 0123694965, 512
Anyone can master the fundamentals of game design - no technological expertise is necessary... 
Animation | Gaming | Games | Design | Computer games
eBook
2014, ISBN 9781430265382, xxxi, 410 pages
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills... 
JavaScript (Computer program language) | Development | Programming | Application software | Computer games | Computer programs
Book
2014, ISBN 9780199896646, xi, 358
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning... 
Video games and children | Education | Effect of technological innovations on | Educational technology | Developmental Psychology
Book
2013, 2013, ISBN 1447147685, xv, 800
Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and attention... 
Development | Data mining | Computer games | Mathematical Applications in Computer Science | The Computer Industry | Computer Science | User Interfaces and Human Computer Interaction | Computer Imaging, Vision, Pattern Recognition and Graphics | Electronic games | Video gamers
Book
2008, 1, ISBN 0123694965, 512
Anyone can master the fundamentals of game design - no technological expertise is necessary... 
Animation | Gaming | Games | Design | Computer games | Programming | Game Programming
eBook
2016, Third edition., ISBN 1315725169, vii, 378 pages
This is a crucial guide for newcomers to video game studies and experienced game scholars alike... 
Computerspiel | Video games | Videospiel
Book
2013, 1st ed., Critical media studies, ISBN 9781137006325, xi, 279
Video games are inherently transnational by virtue of industrial, textual, and player practices... 
Social aspects | Video games | Sports-Sociological aspects
Book
2011, ISBN 0521119324, Volume 9780521119320, xiv, 314
..., and game theories to understanding diverse network security problems. It provides the reader with a system-level theoretical understanding of network security... 
Game theory | Security measures | Computer networks
Book
2012, 2nd ed., Pfeiffer essential resources for training and HR professionals, ISBN 0470900024, xx, 615
...[bullet] design learning games and simulations, and[bullet] effectively implement an individualized programThe second edition will feature chapter-by-chapter revisions and add new sections and updates that address... 
Design | Employees | Computer-assisted instruction | Training of
Book
2012, ISBN 1435458044, xii, 291
Students hoping to enter the game industry have a lot of questions: What should be... 
Vocational guidance | Electronic games industry
Book