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2010, ISBN 9780203852064, xxi, 231
Rethinking Learning for a Digital Age addresses the complex and diverse experiences of learners in a world embedded with digital technologies. The text... 
Computer-assisted instruction | Education | Digital electronics | Effect of technological innovations on | Teaching & Learning | Higher Education | Open & Distance Education and eLearning | Education - Effect of technological innovations on
Book
2012, 1st ed., Palgrave Macmillan's Digital education and learning, ISBN 1137004851, xviii, 198
"Many studies of digital education focus on technology rather than on the learners or on what they make and do with the devices they use every day. This book... 
Digital media | Technology and youth | Media programs (Education) | Social aspects | Mass media and youth | Social sciences
Book
2011, Updated ed., Jossey-Bass guides to online teaching and learning, ISBN 1118018192, xii, 139
"This is a revision of the first title in Jossey-Bass' Online Teaching & Learning series. This series helps higher education professionals improve the practice... 
Inclusive education | Computer-assisted instruction | Education | Digital electronics | Effect of technological innovations on
Book
2004, 1st ed., Jossey-Bass guides to online teaching and learning, ISBN 9780787966676, Volume 1, xiv, 129
Book
Educational Psychologist, ISSN 0046-1520, 07/2013, Volume 48, Issue 3, pp. 169 - 183
This article takes a critical look at three pervasive urban legends in education about the nature of learners, learning, and teaching and looks at what... 
EDUCATION & EDUCATIONAL RESEARCH | LEARNING STYLES | INSTRUCTION | TASK SELECTION | DECISION-MAKING | WEB | INFORMATION-SEEKING | DIGITAL NATIVES | SELF-REGULATION | SHARED CONTROL | PSYCHOLOGY, EDUCATIONAL | STUDENTS | Learning | Teaching methods | Cognitive style | Educational psychology
Journal Article
07/2018, ISBN 9783319783031, 325
This title proposes a vision of literacy that combines new technologies with multiple modes of meaning-making. Drawing on theories related to cultural studies,... 
Digital media | Computer-assisted instruction
eBook
03/2018, 1, ISBN 9781484234259, 221
Learn coding from scratch in a highly engaging and visual manner using the vastly popular JavaScript with the programming library p5.js. The skills you will... 
JavaScript | Computer Graphics | Web Development | Computer Science | Java (Computer program language)
eBook
Computers & Education, ISSN 0360-1315, 07/2013, Volume 65, pp. 12 - 33
Journal Article
Journal Article
Computers & Education, ISSN 0360-1315, 11/2018, Volume 126, pp. 143 - 152
The present study aims to explore the impact of three reward strategies on adult e-learners’ learning performance in a gamified teaching process. One hundred... 
Reward strategy | E-learning | Learning motivation | Learning anxiety | Game-based learning | SYSTEM | INFORMATION | FORMATIVE ASSESSMENT | EDUCATION | REWARD | DIGITAL GAME | INTRINSIC MOTIVATION | MATHEMATICS | EDUCATION & EDUCATIONAL RESEARCH | COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS | ENGAGEMENT | COURSES | Adult education
Journal Article
The Reading Teacher, ISSN 0034-0561, 01/2018, Volume 71, Issue 4, pp. 431 - 439
For more than two decades, accommodations have served as the primary strategy for ensuring the valid participation of multilingual learners ( MLL s) in... 
methods and materials | 4‐Adolescence | Language learners | English as a second language | 3‐Early adolescence | Assessment | Information processing < Comprehension | Reading strategies < Strategies, methods, and materials | Standardized < Assessment | Sociocultural < Theoretical perspectives | 7‐Special needs | English learners | Instructional strategies | Struggling learners | New literacies < Digital/media literacies | Metacognition < Comprehension | Comprehension | professional development | English language learners | English for speakers of other languages < Language learners | Instructional intervention < Struggling learners | Digital/media literacies | teaching strategies < Strategies, methods, and materials | Second‐language reading < Language learners | Teacher education | Sociolinguistic < Theoretical perspectives | Assistive technologies < Struggling learners | Instructional technology < Strategies, methods, and materials | 3-Early adolescence | 7-Special needs | Second-language reading < Language learners | 4-Adolescence | Faculty Development | Multilingualism | Accessibility (for Disabled) | Educational Practices | Instructional Innovation | Educational Improvement | Summative Evaluation | High Stakes Tests | Teaching Methods | Educational Principles | Testing Accommodations | Elementary school students | Reading instruction | Foreign language instruction | Reading strategies
Journal Article
Medical Teacher, ISSN 0142-159X, 2/2014, Volume 36, Issue 2, pp. 130 - 138
Journal Article
Computers in Human Behavior, ISSN 0747-5632, 01/2014, Volume 30, Issue 1, pp. 1 - 12
Although much research in the past has pointed out that SimCity offers many learning opportunities, few have focused on how these were derived from game... 
Simulation games | Means-end chains theory | Digital game-based learning | Media in education | DESIGN | COMPUTER GAME | LADDERING TECHNIQUE | MOTIVATION | PSYCHOLOGY, EXPERIMENTAL | VIDEO GAMES | STUDENTS | PSYCHOLOGY, MULTIDISCIPLINARY | SCIENCE EDUCATION | CREATIVITY | MEANS-END-CHAIN | TEACHERS | Learning | Hierarchies | Computer simulation | Disasters | Education | Games | Digital | Teaching | Guidelines
Journal Article
Journal of Computer Assisted Learning, ISSN 0266-4909, 02/2009, Volume 25, Issue 1, pp. 56 - 69
Journal Article
Computers & Education, ISSN 0360-1315, 2010, Volume 54, Issue 4, pp. 901 - 915
This study presents the findings from the first-year evaluation of the Round Rock Independent School District’s (ISD) Digital Learning Classroom project, an... 
Interactive whiteboards | Digital Learning Classroom | English Language Learners | EDUCATION & EDUCATIONAL RESEARCH | COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS | VIDEO GAMES | Grade 3