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Book
2011, MediaMatters, ISBN 9789089642011, 221
It has been ten years since video game giant Electronic Arts first releasedThe Sims, the best-selling game that allows its players to create a household and... 
Art & Art History | Film Studies | modding | gaming | game studies | digital culture | digitale cultuur | sims | media studies | Computer games | Sims | Simlife (Game)
Book
2010, ISBN 0262013371, viii, 252
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone... 
Video games | Psychological aspects | Video gamers | Psychology
Book
2015, ISBN 9780816689835, viii, 152 pages
In the world of massively multiplayer online games (MMOGs),Faunaspherewas but a blip on the screen in its short public life from 2009 to 2011. Its devoted... 
Video games | Computer networks | Internet | Social aspects | Computer games | Group identity | Art & Art History | Anthropology
Book
2017, MediaMatters, ISBN 9089647724, 160 pages
In recent decades a closer relation has arisen between games and activism, between games and war, between games and the city - what can be called as a... 
Social aspects | Video games
Book
2011, 1st pbk. ed., ISBN 9780307887443, 374
Book
2017, Studies in gaming, ISBN 1476629420, vii, 230 pages
"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology... 
Online identities | Video games | Social aspects | Avatars (Virtual reality)
Book
2013, 2013, ISBN 1447147685, xv, 800
Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and... 
Development | Data mining | Computer games | Electronic games | Mathematics | Mathematical Applications in Computer Science | The Computer Industry | Computer Science | User Interfaces and Human Computer Interaction | Video gamers
Book
2014, Dungeons & dragons, ISBN 0786965606, 316 pages
An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills,... 
Dungeons and Dragons (Game) | Board games | Games
Book
2017, Ohio University research in international studies. Global and comparative studies series, ISBN 9780896803138, Volume no. 16., xiii, 266 pages
Todd Cleveland incorporates labor, sport, diasporic, and imperial history to examine the extraordinary experiences of African football players from Portugal's... 
Emigration and immigration | Africa, Portuguese-speaking | Soccer players | Soccer | Portugal Emigration and immigrationHistory | 1900-1999 | History | Portugal
Book
1998, Drama and performance studies, ISBN 9780253334268, xvi, 188
Book
2016, Sporting, ISBN 1439913072, 203 pages
"The American Football League, established in 1960, was innovative both in its commitment to finding talented, overlooked players--particularly those who... 
National Football League History | Discrimination in sports | History | African American football players | American Football League History
Book
2013, Culture, ISBN 9781857231465, Volume 2, 309
Bored with success, Gurgeh - The Player of Games - travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. This is a game so... 
Science fiction
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