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2013, Playful thinking series, ISBN 0262018969, viii, 141
In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in... 
Video games | Design and construction | Computer games | Game theory | Games | Hobbies, Quizzes & Games | Computing and Processing | General Topics for Engineers | Computer games - Design and construction
Book
ELECTRONICS, ISSN 2079-9292, 10/2019, Volume 8, Issue 10, p. 1154
This paper presents the design and construction of a robotic arm that plays chess against a human opponent, based on an artificial vision system. The... 
Stockfish chess game engine | Kanade-Lucas-Tomasi method | artificial vision system | chess playing robotic arm | CLASSIFICATION | convolutional neural networks | Gcode commands | SIAMESE NETWORK | HAND | ENGINEERING, ELECTRICAL & ELECTRONIC | kanade–lucas–tomasi method | stockfish chess game engine | gcode commands
Journal Article
Higher Education Studies, ISSN 1925-4741, 2019, Volume 9, Issue 2, p. 45
It is important for students in the built environment related disciplines to acquire subject-based knowledge and skills from reflecting on their experience. In... 
Building Design | Physical Environment | Navigation | Architecture | Cooperative Learning | Student Attitudes | Active Learning | Construction (Process) | Computer Games | Engineering Education | Computer Simulation | Experiential Learning | Teaching Methods | Feedback (Response)
Journal Article
2016, Be a maker!, ISBN 9781427117182, 32 pages
Presents a history of games, describes the game design process, examines playtesting, and offers step-by-step instructions for game-themed projects. 
Video games | Games | Makerspaces
Book
2009, ISBN 0262062682, vii, 353
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets... 
Games | Design and construction | Sociological aspects | Art and popular culture
Book
Computer-Aided Design, ISSN 0010-4485, 2004, Volume 36, Issue 14, pp. 1501 - 1510
Computer gaming is a key component of the rapidly growing entertainment industry. While building computer games has typically been a commercial endeavor, we... 
Class project | Education | Computer games | COMPUTER SCIENCE, SOFTWARE ENGINEERING | education | computer games | class project
Journal Article
2012, ISBN 026201713X, xv, 311
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits.. 
Game theory | Games | Design and construction | Games - Design and construction
Book
Science, ISSN 0036-8075, 11/2018, Volume 362, Issue 6418
Journal Article
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