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2014, 2nd edition., ISBN 1118877160, xii, 535 pages
Book
2008, 2nd ed., ISBN 9780240809748, xx, 470
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop... 
Design | Programming | Computer games | Computer graphics | Animation | Gaming | Games
Book
2013, Playful thinking series, ISBN 0262018969, viii, 141
In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in... 
Video games | Design and construction | Computer games | Game theory | Games | Hobbies, Quizzes & Games | Computing and Processing | General Topics for Engineers | Computer games - Design and construction
Book
2012, Learning in doing, ISBN 052119623X, xxi, 464
"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it... 
Design | Psychological aspects | Video games | Study and teaching | Learning, Psychology of | Social aspects | PSYCHOLOGY / General
Book
2015, ISBN 0321933168, xxxi, 908 pages
"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both... 
Design | Video games | Three-dimensional display systems | Unity (Electronic resource) | Programming | Development | Application software | Computer games | C# (Computer program language)
Book
2008, ISBN 0123694965, 512
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic... 
Animation | Gaming | Games | Design | Computer games
eBook
2015, Playful thinking, ISBN 9780262029070, x, 146
Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games,... 
Design | Video games | Aesthetics | Sociology | Art & Art History
Book
2009, ISBN 0240810716, xii, 230
Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers,... 
Design | Cinematography | Video games | Special effects | Photography & Photographs | Animation | Video games - Design
Book
2016, Playful thinking., ISBN 0262034263, xviii, 167
Book
2017, ISBN 9780415828277, vii, 384 pages
Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews,... 
Design | Video games | Video games industry | Marketing | Industry & industrial studies | Pro Gamer | Media Studies | Video Game Industry | Video Games | Cyberculture | Game Studies | Telltale Games | New Media | Media Industries | Game Design | Game Development | Interviews
Book
2012, 1. Aufl., ISBN 0470597186, xi, 217
"Introduces a practical critical method for analyzing existing games and designing future games"-- 
Design | Video games | Computer games | Computing and Processing
Book
2013, 1, ISBN 9781849664967, x, 189
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and... 
Design | Computer programming | Video games | Artistic collaboration | Communication Studies | Media Theory | Game Design (Film & Media) | Creative Industries | Film & Media | Digital | Culture | New Media and Technology
Book
2016, ISBN 9781623564599, x, 167 pages
"In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of... 
Design | Psychological aspects | User interfaces (Computer systems) | Video games
Book
2016, ISBN 9780786497232, viii, 198
"This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various... 
Design | Video games | Computer games
Book
2016, ISBN 9781482252309, xviii, 238
Book
2014, 2nd edition, ISBN 1449363210, 279 pages
Book
2009, ISBN 0262062682, vii, 353
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets... 
Design and construction | Sociological aspects | Games | Art and popular culture
Book
2014, Second edition., ISBN 1466560010, xxvi, 1,014 pages, 12 unnumbered pages of plates
"A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts... 
Design | Architecture logicielle | Software architecture | Jeux d'ordinateur | Logiciels | Programming | Conception | Computer games | Computer programs | Programmation
Book
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