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2008, REV - Revised, ISBN 9780691135281, xiii, 316
Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds.... 
Ethnology | Sociology | Anthropology | SOCIAL SCIENCE | Media Studies | Cultural | Fieldwork | Interactive media | Computer network resources | Internet | Second Life (Game) | Virtual reality | Interactive multimedia
Book
2012, ISBN 069114950X, xvii, 237
Ethnography and Virtual Worldsis the only book of its kind--a concise, comprehensive, and practical guide for students, teachers, designers, and scholars... 
Interactive media | Ethnology | Computer network resources | Research | Methodology | Virtual reality | Media Studies | Sociology | JHB | JHMC | General | Anthropology | Social Science | JHBC | JHBS | Cultural | JHM | SOCIAL SCIENCE | Ethnology-Methodology | Ethnology-Computer network resources | Ethnology-Interactive media | Ethnology-Research
Book
2013, The MIT Press, ISBN 0262018675, xii, 185
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with... 
Interactive multimedia | Video games | Computing and Processing
Book
1983, Reprinted with corrections. --, The Systems programming series, ISBN 0201144689, xx, 664 p., [12] p. of plates
Book
The new review of hypermedia and multimedia, ISSN 1361-4568, 1995
Journal
Advances in human-computer interaction, ISSN 0748-8602, 1985
Journal
2017, 1, World Oral Literature Series, ISBN 1783743190, Volume 7, 149 pages
In a world where new technologies are being developed at a dizzying pace, how can we best approach oral genres that represent heritage? Taking an innovative... 
Oral tradition | Electronic information resource searching | Technological innovations | Digital libraries | Folk literature, African | Language & Literature | Anthropology | Library Science | Sociology | Literature | Social Anthropology and ethnology | Humanities and Social Sciences | Cultural heritage and museology
Book
2017, ISBN 9781138914322, 194 pages
Television is changing almost beyond recognition. In the battle for consumers, social media sites, smart phones and tablets have become rivals to traditional... 
Interactive television | Television | Social aspects | New Media | Multimedia Journalism | Media Industries | Broadcast News | Interactive television - Europe
Book
2017, Prima edizione., ISBN 8896427800, 230 pages
Book
2016, ISBN 1509506888, xi, 202
"How are political decisions influencing the future direction of internet communication? As the interests of powerful businesses become more embedded in the... 
Political activity | Copyright and electronic data processing | Corporations | Law and legislation | COMPUTERS | General | Moral and ethical aspects | Internet | Interactive multimedia | Political aspects
Book
2017, Bloomsbury advances in semiotics., ISBN 9781474281997, viii, 197 pages
Book
2013, The MIT Press essential knowledge series., ISBN 0262518473, xxiv, 138
"Ever since the term “crowdsourcing” was coined in 2006 by Wired writer Jeff Howe, group activities ranging from the creation of the Oxford English Dictionary... 
Human computation | Human-computer interaction | Communication, Networking and Broadcast Technologies | Components, Circuits, Devices and Systems | Computing and Processing | Human | Language & Literature | computer interaction | Technology | Group decision making | Business networks
Book
2012, Oxford music/media series, ISBN 0199753458, xi, 258
This book is about play, performance, and participatory culture in the digital age. It shows how music, video games, and social media are bridging virtual and... 
Video games | Social aspects | Interactive videos | Video game music | Popular music | Ethnomusicology | American Music | Amateur | Ethnography | Play | Video game | Music lesson | Interactive | Social media | Digital | Virtual
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