2007, ISBN 1402055668, x, 272
No other like it out there – unique topicMultimedia networking (important in today’s and future networks)Comprehensive guide through the topic including...
Video compression | Telecommunication | Image transmission | Network performance (Telecommunication) | Traffic | Electronics & communications engineering | Electronics and Microelectronics, Instrumentation | Engineering | Microwaves, RF and Optical Engineering | Communications Engineering, Networks | Circuits and Systems | Signal, Image and Speech Processing | Video recordings | Computer networks | Computer network protocols | Internet television
Video compression | Telecommunication | Image transmission | Network performance (Telecommunication) | Traffic | Electronics & communications engineering | Electronics and Microelectronics, Instrumentation | Engineering | Microwaves, RF and Optical Engineering | Communications Engineering, Networks | Circuits and Systems | Signal, Image and Speech Processing | Video recordings | Computer networks | Computer network protocols | Internet television
Book
2012, ISBN 1591846595, viii, 286
Book
2011, ISBN 0240815092, xiv, 292
Add professional-level video to your Web communications toolbox with a complete understanding of the process, potential and limitations of Web video. Step up...
Video recordings | Production and direction | Webcasting | Video recording | Communications & Information Processing | Video recordings - Production and direction | Internet videos
Video recordings | Production and direction | Webcasting | Video recording | Communications & Information Processing | Video recordings - Production and direction | Internet videos
Book
4.
Video gamers
2012, Routledge Advances in Sociology, ISBN 9780415563680, 186
"Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented...
Social aspects | Video games | Sociology & Social Policy | SOCIAL SCIENCE / General
Social aspects | Video games | Sociology & Social Policy | SOCIAL SCIENCE / General
Book
2010, Digital futures., ISBN 1442610670, 265
An anonymous musician plays Pachelbel's Canon on the electric guitar in a clip that has been viewed over sixty million times. The Dramatic Gopher is viewed...
Mass media and culture | Internet videos | Social aspects | YouTube (Electronic resource) | Online social networks
Mass media and culture | Internet videos | Social aspects | YouTube (Electronic resource) | Online social networks
Book
2010, The tech set, ISBN 9781555707057, Volume no. 4, xi, 127
Book
01/2018, 1st ed. 2018, Computer Communications and Networks, ISBN 3319717170, 235
This insightful text presents a guide to video distribution networks (VDNs), providing illuminating perspectives on reducing power consumption in IP-based...
Performance and Reliability | Sustainable Development | Computer Science | Renewable and Green Energy | Image Processing and Computer Vision | Information Systems Applications (incl. Internet) | System Performance and Evaluation | Teknik och teknologier | Telekommunikation | Engineering and Technology | Elektroteknik och elektronik | Telecommunications | Electrical Engineering, Electronic Engineering, Information Engineering
Performance and Reliability | Sustainable Development | Computer Science | Renewable and Green Energy | Image Processing and Computer Vision | Information Systems Applications (incl. Internet) | System Performance and Evaluation | Teknik och teknologier | Telekommunikation | Engineering and Technology | Elektroteknik och elektronik | Telecommunications | Electrical Engineering, Electronic Engineering, Information Engineering
eBook
2011, ISBN 9780262015462, 224
Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges...
Psychological aspects | Video games | Video gamers | Psychology | Virtual reality | Science: General Issues
Psychological aspects | Video games | Video gamers | Psychology | Virtual reality | Science: General Issues
Book
2015, Palgrave pivot, ISBN 113752555X, viii, 78
The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game...
Psychological aspects | Video games | Video gamers | Computer games | Psychology | Virtual reality-Psychological aspects | Video games-Authorship | Video games-Psychological aspects | Internet games
Psychological aspects | Video games | Video gamers | Computer games | Psychology | Virtual reality-Psychological aspects | Video games-Authorship | Video games-Psychological aspects | Internet games
Book
2008, ISBN 9780415960564, x, 198
The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that...
New Media | World Wide Web & Internet | Literature | Video games - Social aspects
New Media | World Wide Web & Internet | Literature | Video games - Social aspects
Book
2013, First edition., Palgrave Macmillan's digital education and learning, ISBN 1137312041, xxxii, 274
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial...
Design | Psychological aspects | Video games | Study and teaching | Learning, Psychology of | Social aspects | General and Reference | New Media and Digital Media | Educational equipment & technology, computer-aided learning (CAL) | Youth Culture | Curricula | Teaching Methods & Materials/Science & Technology | Media studies | Curriculum planning & development | Computers & Technology | Education | Mass Media | Experimental Methods | Teaching Methods | Communication
Design | Psychological aspects | Video games | Study and teaching | Learning, Psychology of | Social aspects | General and Reference | New Media and Digital Media | Educational equipment & technology, computer-aided learning (CAL) | Youth Culture | Curricula | Teaching Methods & Materials/Science & Technology | Media studies | Curriculum planning & development | Computers & Technology | Education | Mass Media | Experimental Methods | Teaching Methods | Communication
Book
2011, ISBN 9781844574346, viii, 236
"From the television interstitials that appear between programmes to the brief clips and videos that proliferate on YouTube, contemporary screen culture is...
Television | Internet videos | Social aspects
Television | Internet videos | Social aspects
Book
2008, ISBN 9780262141017, viii, 305
The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games...
Video games | Computer Software Packages | Computing and Processing
Video games | Computer Software Packages | Computing and Processing
Book
2007, NAB executive technology briefings, ISBN 9780240809540, xxi, 240
Book
2014, Theoretical criminology series, ISBN 9780323296496, xxiv, 88
Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the...
Video games | Moral and ethical aspects | Social aspects | Violence in video games | Xbox video games | Internet games | Criminology and Criminal Justice | Criminal Behaviour and Forensic Psychology | Human-computer interaction | Equipment and supplies | Xbox 360 (Video game console) | Racism in popular culture
Video games | Moral and ethical aspects | Social aspects | Violence in video games | Xbox video games | Internet games | Criminology and Criminal Justice | Criminal Behaviour and Forensic Psychology | Human-computer interaction | Equipment and supplies | Xbox 360 (Video game console) | Racism in popular culture
Book
02/2016, Lecture Notes in Computer Science, ISBN 9783319302843, Volume 9555, 385
eBook
2004, Internet and Communications, ISBN 084937006X, 1211
Technology has spurred the growth of huge image and video libraries, many growing into the hundreds of terabytes. As a result there is a great demand among...
Video recordings | Image processing | Database management | Optical storage devices | Digital techniques | Applications of Computing | Image Processing | Internet & Multimedia | Databases | Database design
Video recordings | Image processing | Database management | Optical storage devices | Digital techniques | Applications of Computing | Image Processing | Internet & Multimedia | Databases | Database design
Book
Pathogens and global health, ISSN 2047-7724, 09/2018, Volume 112, Issue 6, pp. 320 - 328
Background: Internet-videos, though popular sources of public health information, are often unverified and anecdotal. We critically evaluated YouTube videos...
health information | pandemic | health communication | social media | internet | Public health | MISINFORMATION | STATES | GUILLAIN-BARRE-SYNDROME | BIRTH-DEFECTS | EBOLA | TROPICAL MEDICINE | WOMEN | PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH | WEB | SITES | INFECTION | PARASITOLOGY | Original
health information | pandemic | health communication | social media | internet | Public health | MISINFORMATION | STATES | GUILLAIN-BARRE-SYNDROME | BIRTH-DEFECTS | EBOLA | TROPICAL MEDICINE | WOMEN | PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH | WEB | SITES | INFECTION | PARASITOLOGY | Original
Journal Article
2009, ISBN 0786441097, v, 201
"This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex...
Online identities | Video games | Human-computer interaction | Shared virtual environments | Avatars (Virtual reality) | Virtual reality
Online identities | Video games | Human-computer interaction | Shared virtual environments | Avatars (Virtual reality) | Virtual reality
Book