1970, Quantitative science paper, Volume 17., 17, [8]
GAMES is a Fortran IV program designed to simulate the activities of major sectors involved in the harvesting and marketing of renewable resorces. The sectors...
resource management | computer programs | harvesting | simulation | mathematical models
resource management | computer programs | harvesting | simulation | mathematical models
Book
2014, Routledge research in sport, culture and society, ISBN 9780203119945, x, 166
Fantasy sport has become big business. Recent estimates suggest that there as many as 33 million fantasy sport participants in the US alone, spending $3bn...
Fantasy sports | Sport & Leisure Industries | Sports Management | Sociology of Sport | Sports Business | Sports Marketing | Cyberculture | New Media | Sociology of Media | Sport and the Media | Economics of Sport | Gaming
Fantasy sports | Sport & Leisure Industries | Sports Management | Sociology of Sport | Sports Business | Sports Marketing | Cyberculture | New Media | Sociology of Media | Sport and the Media | Economics of Sport | Gaming
Book
2004, ISBN 9780691010397, xxxii, 471
Corporate finance and corporate strategy have long been seen as different sides of the same coin. Though both focus on the same broad problem, investment...
Options (Finance) | Economics | Investments | Game theory | Finance
Options (Finance) | Economics | Investments | Game theory | Finance
Book
2016, First edition., ISBN 1611803691, 202 pages
Encourages parents to use mindful play to help their children develop focusing skills while learning to regulate their emotions and respond to any situation...
Meditation | Stress management | Mindfulness (Psychology)
Meditation | Stress management | Mindfulness (Psychology)
Book
2010, ISBN 0262014769, 195
In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often...
Economic aspects | Internet games | History | Social aspects | Video games industry | Computing and Processing | Korea (South)
Economic aspects | Internet games | History | Social aspects | Video games industry | Computing and Processing | Korea (South)
Book
2005, 1. Aufl., Lecture notes in economics and mathematical systems, ISBN 354026082X, Volume 556, viii, 135
This book investigates models in cooperative game theory in which the players have the possibility to cooperate partially. In a crisp game the agents are...
Game theory | Mathematical models | Economics/Management Science | Microeconomics | Game Theory/Mathematical Methods | Game Theory, Economics, Social and Behav. Sciences | Operations Research/Decision Theory
Game theory | Mathematical models | Economics/Management Science | Microeconomics | Game Theory/Mathematical Methods | Game Theory, Economics, Social and Behav. Sciences | Operations Research/Decision Theory
Book
2014, 1st edition., ISBN 9780393239676, 303
Book
2017, First edition., ISBN 0062651234, xxi, 278 pages
"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer....
Design | Economic aspects | Video games | Video games industry
Design | Economic aspects | Video games | Video games industry
Book
01/2019, ISBN 9780128165515, 324
Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its concentration on rigorous mathematical...
Business networks-United States
Business networks-United States
eBook
2017, First edition, ISBN 1611804094, 55 activity cards, 3 teaching cards, 1 teacher's guide
Book
2013, ISBN 0230303536, xi, 219
The computer games industry is one of the most vibrant industries today whose potential for growth seems inexhaustible. This book adopts a multi-disciplinary...
Economic aspects | Computer games industry | Management | Video games industry | Business & management | General and Reference | Business Communication/General | Computer games: strategy guides | Youth Culture | Business Information Systems | Video & Electronic | Business innovation | Computerized Home & Entertainment | Industries/Computer Industry | Computing & information technology | Computer science
Economic aspects | Computer games industry | Management | Video games industry | Business & management | General and Reference | Business Communication/General | Computer games: strategy guides | Youth Culture | Business Information Systems | Video & Electronic | Business innovation | Computerized Home & Entertainment | Industries/Computer Industry | Computing & information technology | Computer science
Book
2011, 1, MIT Press Books, ISBN 9780262015998, Volume 1, xxvii, 488
Corporate managers who face both strategic uncertainty and market uncertainty confront a classic trade-off between commitment and flexibility. They can stake a...
Options (Finance) | Investment analysis | Game theory | Finance & Accounting | Finance | game theory; strategy; investment; finance; options
Options (Finance) | Investment analysis | Game theory | Finance & Accounting | Finance | game theory; strategy; investment; finance; options
Book
2003, ISBN 9780773525436, x, 368
In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game...
Social aspects | Electronic games | Electronic games industry | Impact of science & technology on society | Business and Economics | Electronic games - Social aspects | Technology | Video games
Social aspects | Electronic games | Electronic games industry | Impact of science & technology on society | Business and Economics | Electronic games - Social aspects | Technology | Video games
Book
2010, Routledge critical studies in sport, ISBN 0203891848, x, 302
The Gay Games is an important piece of new social history, examining one of the largest sporting, cultural and human rights events in the world. Since their...
Gay Games History | History | Gays and sports | Sociology, Social Studies | Gay & Lesbian | International Organizations | Sport and Gender | Sociology of Sport | Sexuality - Gender Studies | Olympics and Paralympics | Events Management | Sport and the Media | Sports History | Gay Games
Gay Games History | History | Gays and sports | Sociology, Social Studies | Gay & Lesbian | International Organizations | Sport and Gender | Sociology of Sport | Sexuality - Gender Studies | Olympics and Paralympics | Events Management | Sport and the Media | Sports History | Gay Games
Book
2009, ISBN 013235781X, xv, 218
Book
2015, STU - Student edition, ISBN 0691140006, xix, 192
"It is widely accepted that a large proportion of acquisition strategies fail to deliver the expected value. Globalizing markets characterized by growing...
BUSINESS & ECONOMICS / Finance | Corporations | Consolidation and merger of corporations | Valuation | BUSINESS & ECONOMICS / Mergers & Acquisitions | Business & Economics | Mergers & Acquisitions | Finance | Business
BUSINESS & ECONOMICS / Finance | Corporations | Consolidation and merger of corporations | Valuation | BUSINESS & ECONOMICS / Mergers & Acquisitions | Business & Economics | Mergers & Acquisitions | Finance | Business
Book
2014, 1, Routledge research in sport, culture and society, ISBN 9780415839877, Volume 33, xix, 250
"The Youth Olympic Games The first summer Youth Olympic Games (YOG) were held in Singapore in 2010 and the first winter Youth Olympic Games in Innsbruck in...
SPORTS & RECREATION | Sociology of Sports | General | Youth Olympic Games | Olympics | Sports & Outdoor Recreation | SPORTS & RECREATION / General | Sportpolitik | Soziale Bewegung | Management | Ehrenamtliche Arbeit | Sportpädagogik | Olympische Spiele | Engagement | Sport | Finanzierung | Jugend | Komitee | Olympische Idee | Sportsoziologie | Sports Management | Sociology of Sport | Elite Sport Development | Youth Sport | Olympics and Paralympics | Events Behaviour/Experience | Events Policy | Sports Policy | Events Management | Youth Sports Development | SPORTS & RECREATION / Olympics
SPORTS & RECREATION | Sociology of Sports | General | Youth Olympic Games | Olympics | Sports & Outdoor Recreation | SPORTS & RECREATION / General | Sportpolitik | Soziale Bewegung | Management | Ehrenamtliche Arbeit | Sportpädagogik | Olympische Spiele | Engagement | Sport | Finanzierung | Jugend | Komitee | Olympische Idee | Sportsoziologie | Sports Management | Sociology of Sport | Elite Sport Development | Youth Sport | Olympics and Paralympics | Events Behaviour/Experience | Events Policy | Sports Policy | Events Management | Youth Sports Development | SPORTS & RECREATION / Olympics
Book
2013, ISBN 0071813004, x, 228 pages
"The Big Book of Team Coaching Games provides the structure and games you need to build and manage powerful teams. Packed with dozens of physical and verbal...
Employees | Teams in the workplace | Management games | Training of
Employees | Teams in the workplace | Management games | Training of
Book
2003, The Roundtable series in behavioral economics, ISBN 9780691090399, xv, 550
Game theory, the formalized study of strategy, began in the 1940s by asking how emotionless geniuses should play games, but ignored until recently how average...
Negotiation | Mathematical models | Statistical decision | Decision making | Game theory | Negotiation-Mathematical models
Negotiation | Mathematical models | Statistical decision | Decision making | Game theory | Negotiation-Mathematical models
Book