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by Zhu, XW
JOURNAL OF INTELLIGENT & FUZZY SYSTEMS, ISSN 1064-1246, 2019, Volume 37, Issue 5, pp. 6071 - 6079
At this stage, the rapid development of computer technology and information technology in China has provided favorable conditions for the development of the... 
Unity3D | behavior tree | intelligent behavior | non-player character (NPC) | COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE | Algorithms | Computer simulation | Artificial intelligence | Machine learning
Journal Article
Procedia Computer Science, ISSN 1877-0509, 2019, Volume 161, pp. 502 - 508
Game education is a game that aims for educational and entertainment. But the educational game is not popular to users. Therefore, it takes innovation and... 
Non-Player Character | User Assessment | Educational Game | Natural Language Processing
Journal Article
Journal of Gaming & Virtual Worlds, ISSN 1757-191X, 03/2017, Volume 9, Issue 1, p. 39
In this study we aim to describe in what ways the behavior of non-player characters (NPCs) affects to what extent the player finds the game experience to be... 
Design | Characters (Roles) | Behavior | Credibility | Social impact
Journal Article
International Journal of Engineering and Technology(UAE), 2018, Volume 7, Issue 2, pp. 204 - 205
Journal Article
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743, 2016, Volume 10045, pp. 25 - 36
Conference Proceeding
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743, 2018, Volume 10751, pp. 610 - 619
Conference Proceeding
Proceedings - Graphics Interface, ISSN 0713-5424, 2018, Volume 2018-, pp. 145 - 152
Conference Proceeding
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743, 2017, Volume 10385, pp. 246 - 254
Conference Proceeding
Advances in Intelligent Systems and Computing, ISSN 2194-5357, 2017, Volume 514, pp. 343 - 353
Conference Proceeding
Cluster Computing, ISSN 1386-7857, 06/2017, Volume 21, Issue 1, pp. 1 - 12
Augmented reality (AR) is a discipline having less cognizance but it is the door to new advance technologies. Accustomed games doesn't facilitate user to... 
Non-player character | Periodic cluster-weighted rewarding | Human controlled character | First person shooter | Augmented reality | Reinforcement learning | COMPUTER SCIENCE, INFORMATION SYSTEMS | COMPUTER SCIENCE, THEORY & METHODS
Journal Article
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743, 2014, Volume 8857, pp. 172 - 183
Conference Proceeding
International Journal of Business Information Systems, ISSN 1746-0972, 2017, Volume 25, Issue 4, pp. 474 - 489
Journal Article
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743, 2006, Volume 4088, pp. 444 - 454
This paper presents the intelligent game agent that gives effective intelligence to NPCs (Non Player Characters) for which intelligence did not exist.... 
Physics Game Engine | AI Game Engine | Non-Player Game Character | AI game engine | physics game engine | non-player game character | COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Conference Proceeding
Proceedings of the 6th International Conference on human-agent interaction, 12/2018, pp. 338 - 340
Giving presents can have a positive impact upon the giver's mental well-being [1-4]. We wonder whether giving a present to an AI agent could have the same... 
gifting | non-player character | playtest | game design | Game design | Gifting | Non-player character | Playtest
Conference Proceeding
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743, 2008, Volume 5309, pp. 34 - 45
Conference Proceeding
Automation in Construction, ISSN 0926-5805, 01/2020, Volume 109, p. 102999
Occupant physical collisions (OPCs) influence indoor fire evacuations. To enable occupants to respond to such collisions safely, a virtual drill method for... 
Occupant physical collision | Non-player characters | Building information modeling | Fire evacuation | Virtual drill | SOCIAL-INFLUENCE | ENGINEERING, CIVIL | CONSTRUCTION & BUILDING TECHNOLOGY | REALITY | INFORMATION | BEHAVIOR | BIM | Evacuation routing | Algorithms | Computational fluid dynamics | Computer simulation | Collisions | Animation | Building management systems
Journal Article
Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2015, IHCI 2015, Game and Entertainment Technologies 2015, GET 2015 and Computer Graphics, Visualization, Computer Vision and Image Processing 2015, CGVCVIP 2015 - Part of the Multi Conference on Computer Science and Information Systems 2015, 2015, pp. 131 - 139
Conference Proceeding
International Journal on Artificial Intelligence Tools, ISSN 0218-2130, 2017, Volume 26, Issue 2
Although a Finite State Machine (FSM) is easy to implement the behaviors of None Player Characters (NPC) in computer games, it is difficult to maintain and... 
Behavior tree | non-player character | computer games | decision making | COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS | COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Journal Article
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