X
Search Filters
Format Format
Format Format
X
Sort by Item Count (A-Z)
Filter by Count
Journal Article (2307) 2307
Newspaper Article (1353) 1353
Conference Proceeding (253) 253
Book / eBook (188) 188
Publication (182) 182
Book Chapter (171) 171
Magazine Article (165) 165
Web Resource (157) 157
Dissertation (150) 150
Trade Publication Article (88) 88
Book Review (71) 71
Report (58) 58
Reference (46) 46
Paper (18) 18
Transcript (10) 10
Government Document (5) 5
Newsletter (3) 3
Market Research (2) 2
Video Recording (2) 2
Journal / eJournal (1) 1
more...
Subjects Subjects
Subjects Subjects
X
Sort by Item Count (A-Z)
Filter by Count
role playing (3851) 3851
games (937) 937
teaching methods (583) 583
simulation (557) 557
computer & video games (536) 536
educational games (440) 440
humans (322) 322
learning (319) 319
education (311) 311
foreign countries (305) 305
video games (284) 284
role playing games (262) 262
internet (261) 261
students (247) 247
role-playing games (232) 232
computer games (220) 220
education & educational research (220) 220
fiction (220) 220
computer simulation (219) 219
higher education (216) 216
play (188) 188
educational technology (181) 181
analysis (170) 170
methods (165) 165
study and teaching (164) 164
usage (161) 161
male (158) 158
children (155) 155
teachers (154) 154
social aspects (152) 152
student attitudes (152) 152
studies (152) 152
college students (151) 151
interactive fiction (151) 151
genres (150) 150
female (148) 148
teaching (147) 147
index medicus (146) 146
research (146) 146
role-playing game (142) 142
learning activities (141) 141
role-playing (139) 139
class activities (137) 137
problem solving (133) 133
case studies (128) 128
playing (128) 128
simulated environment (127) 127
game theory (124) 124
online games (124) 124
secondary education (122) 122
decision making (120) 120
drama (117) 117
communication (116) 116
experiential learning (112) 112
instructional effectiveness (111) 111
children & youth (110) 110
behavior (107) 107
management (105) 105
acquisitions & mergers (102) 102
massively multiplayer online role playing games (101) 101
social studies (100) 100
fantasy games (99) 99
adolescent (98) 98
psychology (98) 98
adolescents (97) 97
books (96) 96
second language learning (96) 96
virtual reality (96) 96
cooperative learning (95) 95
training (95) 95
design (91) 91
adult (90) 90
active learning (89) 89
interviews (88) 88
models (88) 88
theater (86) 86
computer assisted instruction (84) 84
instructional design (84) 84
skill development (84) 84
evaluation (83) 83
interaction (83) 83
questionnaires (82) 82
martial arts (81) 81
motivation (81) 81
english (80) 80
second language instruction (79) 79
social networks (79) 79
computer mediated communication (76) 76
psychological aspects (76) 76
skills (76) 76
child (75) 75
virtual worlds (74) 74
computer science (73) 73
environmental education (73) 73
political science (73) 73
elementary education (71) 71
comparative analysis (70) 70
simulation games in education (69) 69
united states (68) 68
elementary school students (67) 67
more...
Library Location Library Location
Library Location Library Location
X
Sort by Item Count (A-Z)
Filter by Count
Robarts - Stacks (51) 51
OISE - Stacks (22) 22
UofT at Mississauga - Stacks (22) 22
Online Resources - Online (21) 21
Collection Dvlpm't (Acquisitions) - Vendor file (15) 15
St. Michael's College (John M. Kelly) - 2nd Floor (13) 13
OISE - Curriculum Resources (11) 11
UofT at Scarborough - Stacks (11) 11
UTL at Downsview - May be requested (10) 10
Trinity College (John W Graham) - Stacks (6) 6
Innis College - Stacks (5) 5
Media Commons - Audio Visual (5) 5
Faculty of Information - Stacks (4) 4
Collection Dvlpm't (Acquisitions) - Closed Orders (3) 3
Gerstein Science - Stacks (3) 3
UofT Schools - Special Collections (3) 3
UofT Schools - Stacks (3) 3
Victoria University E.J. Pratt - Stacks (3) 3
OISE - Children's Literature (2) 2
Baycrest Hospital - Resident/Client Library (1) 1
Baycrest Hospital - Stacks (1) 1
New College (Ivey) - Stacks (1) 1
St. Augustine's Seminary - Stacks (1) 1
Victoria University Emmanuel College - Stacks (1) 1
more...
Language Language
Language Language
X
Sort by Item Count (A-Z)
Filter by Count
English (4785) 4785
French (57) 57
Chinese (43) 43
German (33) 33
Portuguese (23) 23
Spanish (22) 22
Japanese (12) 12
Korean (12) 12
Russian (11) 11
Polish (8) 8
Swedish (8) 8
Indonesian (4) 4
Italian (3) 3
Czech (2) 2
Hungarian (1) 1
Slovak (1) 1
Turkish (1) 1
more...
Publication Date Publication Date
Click on a bar to filter by decade
Slide to change publication date range


2008, History, humanities, and new technology, ISBN 9780765619976, xxiii, 223
Book
2018, 1, ISBN 0815369204, 494
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible... 
Fantasy games | Video Games | Popular Culture | New Media | Sociology of Media | Performance Theory | Gaming | Subcultures | Role playing
eBook
2007, ISBN 9780262083560, xv, 408
Book
2009, Premier reference source, ISBN 9781605663616, xxi, 372
"This book provides an extensive treatment of the field of games-based learning, providing a presentation of what we know about the subject, where the key... 
Educational games | Human-computer interaction | Computer games | Education | Computerspiel | Aufsatzsammlung
eBook
2009, ISBN 9780123748539, 288
Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play... 
Animation | Gaming | Games | Games and technology | Fantasy games | Games-Design | Alternate reality games | Samhällsvetenskap | Social Sciences
eBook
2015, ISBN 9781628927443, xi, 247
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- 
SOCIAL SCIENCE / Media Studies | Adaptations | Board games | Literature | GAMES / Board | Motion picture plays | Television plays | Fantasy games
Book
2009, Routledge studies in new media and cyberculture, ISBN 0415535891, Volume 5, xii, 297
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key... 
Social aspects | Computer games | Fantasy games | Computer Software Packages | New Media | International Media | Video Games | Cyberculture | Asia Pacific Studies | Computer games - Social aspects - Pacific Area
Book
2010, Synthesis lectures on information concepts, retrieval, and services, ISBN 9781608451425, Volume 13., viii, 105
Introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and... 
Internet games | Fantasy games | Shared virtual environments | Social aspects | Human-Computer Interaction (HCI) | TECHNOLOGY & ENGINEERING | Programming | General | COMPUTERS | Games | economic aspects | internet games | social aspects
Book
2012, Approaches to digital game studies, ISBN 144114224X, Volume 2, vii, 428
Book
2015, 1, ISBN 9780520960565, xiv, 349
"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the... 
Role playing | Moral and ethical aspects | Dungeons and Dragons (Game) | Fantasy games | Religion | Psychology of Religion | Dungeons and Dragons (Game | Sociology | Dungeons and Dragons (Game) - Moral and ethical aspects
Book
2006, 1. Aufl., ISBN 9780470018576, 235
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol)... 
Communication Technology - Networks | Programming | TCP/IP (Computer network protocol) | Internet games | Computer games
eBook
2010, Premier reference source, ISBN 9781615208463, 395
"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse... 
Design | Psychological aspects | Video games | Moral and ethical aspects | Social aspects | Philosophy
eBook
2006, ISBN 0262201631, 197
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers... 
Role playing | Internet games | Fantasy games | Social aspects
Book
2010, Technologies of the imagination and digital culture, ISBN 0472070983, 236
World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online... 
World of Warcraft | Visual anthropology | Social aspects | Computer games | Virtual reality | Korea (South) Social aspects | Computer games--Social aspects | Virtual reality--Social aspects | Media | SOCIAL SCIENCE | Popular Culture | Korea (South) - Social aspects | COMPUTERS | GAMES | Anthropology | Role Playing & Fantasy | Virtual Worlds | Cultural | Korea (South)
Book
2015, ISBN 1513600125, 192
"Chainmail Bikini is an anthology of comics by and about female gamers! Forty cartoonists have contributed comics about the games they're passionate about --... 
Simulation games | Video games | Board games | Women fantasy gamers | Internet games | Fantasy games
Book
2012, ISBN 9780786468348, viii, 222
"This collection of essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action... 
Role playing | Mass media | Fantasy games | Social aspects
Book
2016, 1, ISBN 1484217233, 752
This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs... 
Computer games | Computer games-Programming | Game Development | Game Programming | Entertainment & Gaming | Computer Science, general | Information Systems Applications (incl. Internet) | Computer Science | Fantasy games | Internet games | Design | Programming
eBook
No results were found for your search.

Cannot display more than 1000 results, please narrow the terms of your search.