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2011, ISBN 9780786458950, x, 228
"This book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics... 
Fantasy games | Role playing
Book
01/2013, ISBN 9783110272451, Volume 4
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who... 
eBook
08/2017, 1st ed., ISBN 9781484229453, 313
Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book.... 
Computer Graphics | Media Design | Game Development | Computer Science
eBook
2014, Advances in human and social aspects of technology book series, ISBN 9781466645349, 321
While women maintain an increased visibility in the games culture, the issues involving gender in computing gaming is still relevant; and it is evident that... 
Video games industry | Women computer industry employees | Video games | Sex discrimination in employment | Social aspects
eBook
Journal of Literary Studies, ISSN 0256-4718, 07/2014, Volume 30, Issue 3, pp. 25 - 45
A couple who indulge in a tongue-in-cheek game of pretence soon discover that role-play can, in fact, reveal more about themselves - their real selves - and... 
"Falesný autostop" | "The Hitchhiking Game" | Czech literature | Kundera, Milan | Caillois, Roger | Das Fiktive und das Imaginäre | role playing games | Iser, Wolfgang | Les Jeux et les hommes(1958, rev. 1967) | The Fictive and the Imaginary | 1900-1999 | short story
Journal Article
British Journal of Educational Technology, ISSN 0007-1013, 07/2011, Volume 42, Issue 4, pp. 616 - 623
This study explored the in‐game experiences of massively multiplayer online role‐playing game (MMORPG) players focusing on game leadership and offline... 
EDUCATION & EDUCATIONAL RESEARCH | Computers | Surveys | Leadership | Gender Differences | Computer Mediated Communication | Games | Role Playing | Foreign Countries | Korea | Social aspects | Online games | Computer & video games | Internet | Construction | Communities | On-line systems | Joining | Online | Players
Journal Article
09/2018, ISBN 9781138323735, 100
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series,... 
Game design | COMPUTERSCIENCEnetBASE | Nintendo | STMnetBASE | Super Mario | Video Games | SCI-TECHnetBASE | INFORMATIONSCIENCEnetBASE | Platformer | Media History | Game development | Level design | Computer games-Design | Fantasy games-Design
eBook
Computers & Education, ISSN 0360-1315, 2006, Volume 46, Issue 3, pp. 223 - 234
Journal Article
2015, Routledge advances in theatre and performance studies, ISBN 9781315780689, Volume 35., x, 180
Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate... 
Play | Role playing | Fantasy games | Social aspects | Identity (Psychology) | Games | Leisure Studies | Performance Theory | Play Therapy | Organizational Studies | Theatre & Performance Studies
Book
European Journal of Social Psychology, ISSN 0046-2772, 04/2015, Volume 45, Issue 3, pp. 349 - 355
This article investigates the ways in which players of massively multiplayer online role‐playing games (MMORPGs) internalize being a player into their... 
PSYCHOLOGY, SOCIAL | COMPUTER-MEDIATED COMMUNICATION | MODEL | IDENTIFICATION | BEHAVIOR | Analysis | Online games | Group identity | Online entertainment | Role playing | Social psychology | Favoritism | Social identity | Polls & surveys
Journal Article
Cyberpsychology, Behavior, and Social Networking, ISSN 2152-2715, 04/2016, Volume 19, Issue 4, pp. 27 - 276
Internet gaming disorder (IGD) is the most recent term used to describe problematic or pathological involvement with computer or video games. This study... 
Original Articles | ROLE-PLAYING GAMES | PSYCHOLOGY, SOCIAL | VIDEO-GAME | KOREAN ADOLESCENTS | PREDICTORS | ENJOYMENT | MOTIVATIONS | Young Adult | Behavior, Addictive - epidemiology | Video Games - statistics & numerical data | Humans | Adolescent | Internet - statistics & numerical data | Adult | Female | Male | Video Games - classification
Journal Article