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Annual Review of Psychology, ISSN 0066-4308, 1/2019, Volume 70, Issue 1, pp. 531 - 549
Journal Article
2010, Premier reference source, ISBN 1615207317, XXVII, 500
"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and... 
Educational games | Simulation games in education | Spiel | Erziehung | Fallstudie | Case studies | Canada
eBook
British Journal of Educational Technology, ISSN 0007-1013, 01/2016, Volume 47, Issue 1, pp. 164 - 183
Serious games and game‐based learning have received increased attention in recent years as an adjunct to teaching and learning material. This has been well... 
EDUCATION & EDUCATIONAL RESEARCH | PLAY | IMPACT | STUDENT MOTIVATION | FRAMEWORK | TRENDS | VIDEO GAMES | Game Theory | Educational Games | Educational Practices | Simulation | Barriers | Educational Technology | Program Implementation | Relevance (Education) | Educational Policy | Teaching Methods | Stakeholders | Guidelines | Education | Game theory | Angina pectoris | Learning | Recommendations | British | Policies | Teaching
Journal Article
2014, ISBN 0674735358, 387 pages
Why are so many students intellectually disengaged? Faculty, administrators, and tuition-paying parents have been asking this question for nearly two... 
Role playing | Education, Higher | Fantasy games | Social aspects | Effect of technological innovations on | Education
Book
Advanced Science Letters, ISSN 1936-6612, 08/2016, Volume 22, Issue 8, pp. 1993 - 1996
Problem formulation: Inclusion of simulation games in the educational process in the field of tourism can improve the students' working abilities. Simulation... 
Tourism | Hospitality | Video games | ICT | Simulation | Education | Computer simulation | Students | Electronic & video games | Software | Information technology | Computer programs | Business
Journal Article
2011, 1. Aufl., ISBN 9460913296, xii, 277
In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological... 
Evaluation | Education, Higher | Simulation games in education | Computer-assisted instruction | Effect of technological innovations on | Educational technology | Education | Educational Technology
Book
1979, NLN pub., Volume no. 23-1756, vi, 39 p. --
Book
2013, First edition., Palgrave Macmillan's digital education and learning, ISBN 1137312041, xxxii, 274
Book
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