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2008, History, humanities, and new technology, ISBN 0765619962, xxiii, 223
Book
2013, ISBN 1118345711, xxx, 272
"Fun easy games for parents and teachers to play with kids of all ages Play is increasingly recognized by neuroscientists and educators as a vital component in brain development, academic success... 
Child development | Educational games | Games
Book
2008, ISBN 1599048086, 1577
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research... 
Electronic games | Simulation games in education | Handbooks, manuals, etc
eBook
2019, Translational Systems Sciences (Volume 18), ISBN 9789811380389, Volume 18, 557
This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to... 
Simulation games-Congresses
eBook
2012, 2012, ISBN 1461435455, XXVI, 461
This book covers current research, methodology, assessment and technology in game-based learning, as a basis for effective learning environments... 
Schulleistungsmessung | Lerntechnik | Aufsatzsammlung | Educational games | Simulation games in education | Computers and Education | Education | Educational Technology | Developmental Psychology | Learning | Educational psychology | Educational technology | Educational tests and measurements
Book
2016, Advances in Game-Based Learning, ISBN 9783319122229, Volume 1, 429
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary... 
Education | Educational games | Computer-assisted instruction
eBook
2011, ISBN 9781447121602, Volume II, 502
Game development in the Cloud is an insightful introduction to cloud computing and games in the Cloud, with cutting edge academic research and industry updates that inform readers of current... 
Educational games | Computer games
eBook
2013, ISBN 9780203084496, viii, 309
From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogame... 
Video games | Fantasy sports | Sports | Popular Culture | New Media | Sport and the Media | Gaming | Video Games | Cyberculture
Book
2010, Premier reference source, ISBN 9781615207312, xxvii, 500
"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning... 
Educational games | Simulation games in education | Spiel | Erziehung | Fallstudie
Book
2014, 2015, ISBN 3319102079, 749
This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project... 
Educational games | Computer-assisted instruction | Simulation games in education | Economics | Game Theory | Game Theory, Economics, Social and Behav. Sciences | Economics and Finance | Educational Technology
eBook
2014, ISBN 111867443X, xxxviii, 441
"Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts... 
Employees | Simulation games in education | Educational games | Computer-assisted instruction | Training of
Book
2016, Translational systems sciences, ISBN 9789811005749, Volume 9, 466
... annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age... 
Management science | Simulation games | Simulation games in education | Computer simulation | Computer games | Game theory
eBook
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