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2013, ISBN 9780262026864, viii, 181
Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the... 
Psychological aspects | Design | User interfaces (Computer systems) | Computer games | Virtual reality | Technology | computer science
Book
2006, 1st ed., ISBN 0596008031, xx, 331
Book
2011, ISBN 012375092X, xxii, 382
Usability Testing Essentials provides readers with the tools and techniques needed to begin usability testing or to advance their knowledge in this area. The... 
Web-based user interfaces | User interfaces (Computer systems) | Human-computer interaction | Testing
Book
2012, ISBN 1613505183, xix, 355
"This book focuses on challenges that designers face in creating interfaces for users of various virtual environments, including coverage of various critical... 
User interfaces (Computer systems) | Virtual reality
Book
2011, ISBN 8779345042, 295
Book
2011, Digital Research in the Arts and Humanities, ISBN 9781409404231, vi, 197
Browsing for information is a significant part of most research activity, but many online collections hamper browsing with interfaces that are variants on a... 
Design | Electronic information resource searching | User interfaces (Computer systems) | Humanities | Digital libraries | Browsers (Computer programs) | Ergonomics & Human Factors | Library & Information Science | Museum and Heritage Studies | User interfaces (Computer systems)-Design | Electronic books | local
Book
2003, Morgan Kaufmann series in computer graphics and geometric modeling, ISBN 1558603530, 623
"Understanding Virtual Reality" arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and... 
Human-computer interaction | Virtual reality | Applications of Computing
eBook
2017, Second edition., Addison-Wesley usability and HCI series, ISBN 9780134034324, xxviii, 591 pages
"From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user... 
User interfaces (Computer systems) | Three-dimensional display systems
Book
Journal Article
2010, 1st Edition., Human-computer interaction series., ISBN 1849962715, xxiv, 277
For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with... 
User interfaces (Computer systems) | Human-computer interaction | Brain-computer interfaces
Book
2007, ISBN 0262042444, xii, 507
Book