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2006, LEA's communication series, ISBN 9780805853223, xiv, 464
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the... 
Video games | Computer Software Packages | Mass Media & Communication | Media & Communications | Human Computer Interaction | Video games - Psychological aspects
Book
2008, Ashgate popular and folk music series, ISBN 0754662004, 207
Book
2012, Learning in doing, ISBN 9780521144520, xxi, 464
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it... 
Psychological aspects | Design | Video games | Study and teaching | Learning, Psychology of | Social aspects
Book
2008, ISBN 0123694965, 512
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic... 
Animation | Gaming | Games | Design | Computer games
eBook
2016, East Asian popular culture, ISBN 3319438204, xv, 243 pages
This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of... 
Social aspects | Video games | Asian History | Asian Culture | Media and Communication | Asian Politics | Youth Culture | Cultural and Media Studies
Book
2016, Third edition., ISBN 1315725169, vii, 378 pages
This is a crucial guide for newcomers to video game studies and experienced game scholars alike. This edition of the pioneering text provides a comprehensive... 
Computerspiel | Video games | Videospiel
Book
2013, 2013, ISBN 1447147685, xv, 800
Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and... 
Development | Data mining | Computer games | Electronic games | Mathematics | Mathematical Applications in Computer Science | The Computer Industry | Computer Science | User Interfaces and Human Computer Interaction | Video gamers
Book
2013, 2nd ed., ISBN 9780203116777, ix, 323
"From Pong to PlayStation 3 and beyond, Understanding Video Games traces the history of video games, introduces the major theories used to analyze games such... 
SOCIAL SCIENCE / Media Studies | Video games | GAMES / Video & Electronic
Book
2013, Critical media studies, ISBN 9781137006325, xi, 279
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by... 
Video games
Book
2004, 2nd ed., ROUTLEDGE INTRODUCTIONS TO MEDIA AND COMMUNICATIONS., ISBN 041528192X, 192
In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically... 
Video games | Science: General Issues | Media Theory | Media Entertainment | Video Games
Book
2008, ISBN 9780262113199, xxv, 371 p., [16] p. of plates
Book
2005, ISBN 9780262182409, xvii, 451
Book
2008, History, humanities, and new technology, ISBN 0765619962, xxiii, 223
Book