X
Search Filters
Format Format
Format Format
X
Sort by Item Count (A-Z)
Filter by Count
Patent (607727) 607727
Newspaper Article (312069) 312069
Journal Article (46777) 46777
Magazine Article (36681) 36681
Trade Publication Article (22647) 22647
Newsletter (19012) 19012
Book Review (8198) 8198
Conference Proceeding (4340) 4340
Book / eBook (3494) 3494
Transcript (3391) 3391
Web Resource (3216) 3216
Publication (1917) 1917
Report (1701) 1701
Book Chapter (1494) 1494
Dissertation (968) 968
Streaming Video (573) 573
Video Recording (347) 347
Reference (258) 258
Government Document (116) 116
Data Set (29) 29
Paper (22) 22
Market Research (18) 18
Library Holding (6) 6
Computer File (4) 4
Compact Disc (2) 2
Journal / eJournal (2) 2
Presentation (2) 2
Music Score (1) 1
more...
Subjects Subjects
Subjects Subjects
X
Sort by Item Count (A-Z)
Filter by Count
video games (687034) 687034
games (615716) 615716
amusements (609306) 609306
sports (608547) 608547
human necessities (607722) 607722
card, board, or roulette games (607527) 607527
games not otherwise provided for (607527) 607527
indoor games using small moving playing bodies (607527) 607527
computer & video games (233871) 233871
physics (151712) 151712
computing (83636) 83636
counting (83625) 83625
calculating (83619) 83619
video game industry (65004) 65004
checking-devices (61870) 61870
coin-freed or like apparatus (57173) 57173
electric digital data processing (54108) 54108
electricity (37940) 37940
electric communication technique (31544) 31544
video recordings (27148) 27148
education (25925) 25925
advertising (25616) 25616
social networks (25562) 25562
cryptography (22018) 22018
display (21999) 21999
seals (21977) 21977
computer software industry (20634) 20634
data processing systems or methods, specially adapted foradministrative, commercial, financial, managerial, supervisoryor forecasting purposes (20491) 20491
systems or methods specially adapted for administrative,commercial, financial, managerial, supervisory or forecastingpurposes, not otherwise provided for (20491) 20491
equipment and supplies (19522) 19522
image data processing or generation, in general (19079) 19079
video production companies (16645) 16645
consumer electronics industry (16105) 16105
motion pictures (15312) 15312
pictorial communication, e.g. television (15294) 15294
toys, e.g. tops, dolls, hoops, building blocks (14243) 14243
software (13761) 13761
models (13633) 13633
product introduction (13555) 13555
maps (13363) 13363
performing operations (13288) 13288
transporting (13288) 13288
globes (12917) 12917
diagrams (12915) 12915
planetaria (12915) 12915
appliances for teaching, or communicating with, the blind,deaf or mute (12914) 12914
educational or demonstration appliances (12914) 12914
transmission of digital information, e.g. telegraphiccommunication (11702) 11702
computer entertainment systems (10701) 10701
ball games (10602) 10602
apparatus for physical training, gymnastics, swimming,climbing, or fencing (10588) 10588
training equipment (10588) 10588
digital video (10339) 10339
marketing (10229) 10229
internet (9937) 9937
smartphones (9720) 9720
intellectual property (8940) 8940
handling record carriers (8189) 8189
presentation of data (8189) 8189
recognition of data (8189) 8189
record carriers (8189) 8189
children & youth (7411) 7411
books (7335) 7335
patents (7195) 7195
television programs (7061) 7061
earnings per share (6719) 6719
product development (6713) 6713
humans (6641) 6641
weapons (6565) 6565
corporate profits (6420) 6420
video stores (6210) 6210
lighting (6152) 6152
acquisitions & mergers (6135) 6135
stock exchanges (6040) 6040
arrangements or circuits for control of indicating devicesusing static means to present variable information (6024) 6024
mechanical engineering (5942) 5942
students (5890) 5890
heating (5881) 5881
motion picture industry (5849) 5849
blasting (5844) 5844
tournaments & championships (5751) 5751
general tagging of cross-sectional technologies spanning over several sections of the ipc (5475) 5475
general tagging of new technological developments (5475) 5475
technical subjects covered by former uspc cross-reference art collections [xracs] and digests (5475) 5475
electronic & video games (5323) 5323
investments (5293) 5293
testing (5146) 5146
index medicus (5139) 5139
inventors (5133) 5133
athletes (5118) 5118
computer games (5080) 5080
virtual reality (5059) 5059
research (5019) 5019
usage (4966) 4966
measuring (4951) 4951
web sites (4876) 4876
musical instruments (4854) 4854
technical subjects covered by former uspc (4745) 4745
trademarks (4719) 4719
acoustics (4706) 4706
more...
Library Location Library Location
Library Location Library Location
X
Sort by Item Count (A-Z)
Filter by Count
Robarts - Stacks (1767) 1767
Collection Dvlpm't (Acquisitions) - Vendor file (611) 611
UofT at Mississauga - Stacks (542) 542
Online Resources - Online (462) 462
Innis College - Stacks (444) 444
Media Commons - Audio Visual (346) 346
UofT at Scarborough - Stacks (339) 339
Victoria University E.J. Pratt - Stacks (242) 242
St. Michael's College (John M. Kelly) - 2nd Floor (231) 231
UTL at Downsview - May be requested (193) 193
Collection Dvlpm't (Acquisitions) - Closed Orders (109) 109
Art - Library use only (105) 105
Engineering & Comp. Sci. - Stacks (99) 99
OISE - Stacks (98) 98
Trinity College (John W Graham) - Stacks (64) 64
New College (Ivey) - Stacks (54) 54
St. Michael's College (John M. Kelly) - Audio Visual (48) 48
Gerstein Science - Stacks (42) 42
UofT Schools - Stacks (40) 40
Music - Stacks (38) 38
Faculty of Information - Stacks (37) 37
University College (Laidlaw) - Stacks (30) 30
OISE - Curriculum Resources (29) 29
Victoria University E.J. Pratt - Reference (29) 29
Media Commons - Library or classroom use (17) 17
Media Commons - Storage (16) 16
UofT at Mississauga - 1st Floor (15) 15
Robarts - Library use only (13) 13
Thomas Fisher Rare Book - Rare Book (13) 13
Innis College - Reference (11) 11
Law (Bora Laskin) - Stacks (11) 11
Robarts - Course Reserves (11) 11
East Asian (Cheng Yu Tung) - Stacks (10) 10
Royal Ontario Museum - Stacks (9) 9
Indust. Rel's & Hum. Resources (Newman) - Library use only (8) 8
Richard Charles Lee Canada-Hong Kong - Library use only (8) 8
Criminology - Stacks (7) 7
Faculty of Information - May be requested in 6-10 wks (7) 7
UofT at Scarborough - Audio Visual (7) 7
OISE - Children's Literature (6) 6
St. Michael's College (John M. Kelly) - 3rd Floor (6) 6
Architecture Landscape (Shore + Moffat) - Stacks (5) 5
Mathematical Sciences - Stacks (5) 5
Robarts - Not Returned (5) 5
Royal Ontario Museum - Far Eastern (5) 5
UofT Schools - Special Collections (5) 5
Victoria University E.J. Pratt - Oversize (5) 5
Art - Stacks (4) 4
Business (Joseph L Rotman) - Stacks (4) 4
Engineering & Comp. Sci. - Special Collections (4) 4
Innis College - Searching (4) 4
Robarts - Searching (4) 4
Thomas Fisher Rare Book - May be requested at Fisher (4) 4
UofT at Mississauga - Missing (4) 4
Victoria University Emmanuel College - Stacks (4) 4
Astronomy & Astrophysics - Ask at library (3) 3
Baycrest Hospital - Resident/Client Library (3) 3
Collection Dvlpm't (Acquisitions) - Cancelled Order (3) 3
Engineering & Comp. Sci. - May be requested in 6-10 wks (3) 3
Innis College - Circulation Desk (3) 3
Music - Circulation Desk (3) 3
Music - Reference (3) 3
OISE - New Books (3) 3
Regis College - Circulation Desk (3) 3
Trinity College (John W Graham) - Reference (3) 3
UofT at Mississauga - Reference (3) 3
Art - Oversize (2) 2
Art - Reference (2) 2
Credit Valley Hospital - Stacks (2) 2
East Asian (Cheng Yu Tung) - Audio Visual (2) 2
Engineering & Comp. Sci. - Missing (2) 2
Innis College - 2nd Floor (2) 2
Knox College (Caven) - Audio Visual (2) 2
Knox College (Caven) - Stacks (2) 2
Music - Protected Material (2) 2
OISE - Audio Visual (2) 2
OISE - Lost (2) 2
Robarts - In process for Downsview (2) 2
Robarts - May be requested in 6-10 wks (2) 2
Robarts - Protected Material (2) 2
St. Augustine's Seminary - Stacks (2) 2
UofT at Mississauga - Oversize (2) 2
UofT at Scarborough - May be requested in 6-10 wks (2) 2
Victoria University E.J. Pratt - Circulation Desk (2) 2
Art - Protected Material (1) 1
Business (Joseph L Rotman) - Library use only (1) 1
Closed Orders (1) 1
Collection Dvlpm't (Acquisitions) - 2nd Floor (1) 1
Collection Dvlpm't (Acquisitions) - On order (1) 1
Collection Dvlpm't (Acquisitions) - Pathology (1) 1
Collection Dvlpm't (Acquisitions) - Shipping from publisher (1) 1
Credit Valley Hospital - Processing (1) 1
Earth Sciences (Noranda) - Circulation Desk (1) 1
Earth Sciences (Noranda) - Stacks (1) 1
Faculty of Information - Audio Visual (1) 1
Faculty of Information - Cook Bibliographic Control (1) 1
Gerstein Science - Circulation Desk (1) 1
Innis College - Course Reserves (1) 1
Innis College - May be requested (1) 1
Innis College - Reference Oversize (1) 1
more...
Language Language
Language Language
X
Sort by Item Count (A-Z)
Filter by Count
English (971291) 971291
Japanese (114766) 114766
French (48670) 48670
Chinese (30009) 30009
German (27456) 27456
Korean (12399) 12399
Spanish (9791) 9791
Russian (3636) 3636
Portuguese (3632) 3632
Italian (2195) 2195
Dutch (737) 737
Swedish (665) 665
Finnish (541) 541
Danish (437) 437
Czech (407) 407
Norwegian (295) 295
Romanian (261) 261
Polish (223) 223
Hungarian (164) 164
Turkish (153) 153
Ukrainian (118) 118
Slovenian (108) 108
Bulgarian (77) 77
Greek (71) 71
Slovak (63) 63
Croatian (50) 50
Hebrew (36) 36
Lithuanian (27) 27
Hindi (23) 23
Serbian (23) 23
Catalan (21) 21
Latvian (20) 20
Estonian (18) 18
Indonesian (16) 16
Arabic (15) 15
Thai (12) 12
Icelandic (11) 11
Urdu (11) 11
Persian (7) 7
Moldavian (3) 3
Ndonga (3) 3
Bosnian (2) 2
Inuktitut (2) 2
Malay (2) 2
Burmese (1) 1
Kinyarwanda (1) 1
Latin (1) 1
Manx (1) 1
Panjabi (1) 1
more...
Publication Date Publication Date
Click on a bar to filter by decade
Slide to change publication date range


2014, ISBN 9780262019989, xiv, 355
We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a... 
Social aspects | Video games | Sociology
Book
2012, Learning in doing, ISBN 9780521144520, xxi, 464
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it... 
Psychological aspects | Design | Video games | Study and teaching | Learning, Psychology of | Social aspects
Book
2011, 1st ed., Daniel X novels, ISBN 9780316101783, Volume bk. 4, 229
In Tokyo, fifteen-year-old Daniel X faces two of the most dangerous aliens on the planet, who are plotting to use video games to control children and turn them... 
Video games | Extraterrestrial beings | Orphans | Brainwashing | Science fiction
Book
2008, 2nd ed., ISBN 9780240809748, xx, 470
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop... 
Design | Programming | Computer games | Computer graphics | Animation | Gaming | Games
Book
2016, ISBN 9780262034395, viii, 259
In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to... 
Video games | Social aspects | Japan | Video games industry | Video games - Social aspects - Japan
Book
2013, Playful thinking series, ISBN 0262018969, viii, 141
In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in... 
Video games | Design and construction | Computer games | Game theory | Games | Hobbies, Quizzes & Games | Computing and Processing | General Topics for Engineers | Computer games - Design and construction
Book
2014, 2nd edition., ISBN 1118877160, xii, 535 pages
Book
2015, ISBN 0321933168, xxxi, 908 pages
"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both... 
Design | Video games | Three-dimensional display systems | Unity (Electronic resource) | Programming | Development | Application software | Computer games | C# (Computer program language)
Book
2013, ISBN 9781623567286, xi, 388
"Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the... 
SOCIAL SCIENCE / Media Studies | Electronic games | Study and teaching | History | HISTORY / General | Simulation methods
Book
2009, ISBN 0123743281, xvii, 358
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of... 
Design | Programming | Human-computer interaction | Computer games | Animation | Gaming | Games | Programming. Computer games | Design. Human-computer interaction
Book
2012, 1. Aufl., ISBN 0470597186, xi, 217
"Introduces a practical critical method for analyzing existing games and designing future games"-- 
Design | Video games | Computer games | Computing and Processing
Book
2014, ISBN 0262322706, x, 217 pages
The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank... 
Design | Video games | New media art | Social aspects | Art Forms, Treatments & Subjects
Book
2006, ISBN 0262201631, 197
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers... 
Role playing | Internet games | Fantasy games | Social aspects
Book
2015, ISBN 9781137525048, vii, 239 pages
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis... 
Design | Video games | Authorship | Storytelling | Narration (Rhetoric)
Book
2012, ISBN 026201713X, xv, 311
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits.. 
Game theory | Games | Design and construction | Games - Design and construction
Book
02/2018, 1, ISBN 0203705238, 309
Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making... 
Computer games | Multimedia | Sound for Media | Game Development | Games | Computer games-Programming-Vocational guidance
eBook
2016, ISBN 9781628924893, 168 pages
"Locates, explains, and analyses the origins of the British gaming industry, examining the production and consumption of games in an historical, social, and... 
Social aspects | Video games
Book
No results were found for your search.

Cannot display more than 1000 results, please narrow the terms of your search.