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SAE technical paper series, Volume 951891.
This paper describes a new concept for a personal transportation system in the United States. The concept, called Narrow Ultralight Commuters and Roadways... 
Virtual reality | Environment
eJournal
SAE technical paper series, Volume 2003-01-3744.
We present the development of a flight simulator that allows the user to interact in a created environment by means of Virtual Reality devices. This... 
Virtual reality | Aircraft operations
eJournal
SAE technical paper series, Volume 951517.
Remotely operating complex robotic mechanisms in unstructured natural environments is difficult at best. When the communications time delay is large, as for a... 
Virtual reality | Robotics
eJournal
SAE technical paper series, Volume 2002-01-2364.
With NASA's resources dedicated to the six-fold increase in extravehicular operations required for the construction of International Space Station, there are... 
Virtual reality | Environment
eJournal
SAE technical paper series, Volume 2008-36-0126.
To find weight efficient structure solutions has always been a major issue for vehicle manufactures to support low emissions and good handling properties. In... 
Design processes | Virtual reality | Visibility
eJournal
SAE technical paper series, Volume 2007-01-2561.
In this paper we present the development of an Auxiliary Synthetic Vision System to be used on Unmanned Air Vehicle system. The project “Development of an... 
Virtual reality | Aircraft operations | Telemetry
eJournal
SAE technical paper series, Volume 980223.
Recent advances in computing power, computer graphics, and virtual reality systems are leading to important new opportunities for the development and use of... 
Virtual reality | Simulation and modeling
eJournal
2009, 1, ISBN 0520258991, xii, 246
Sounding New Mediaexamines the long-neglected role of sound and audio in the development of new media theory and practice, including new technologies and... 
Sounds | Music | Philosophy | Virtual reality | MUSIC
Book
SAE technical paper series, Volume 972289.
A procedure for generating holograms directly from Magnetic Resonance Imaging (MRI) data by computer is described. Computer Generated Holographic Magnetic... 
Virtual reality | Graphite | Magnetic resonance imaging (MRI)
eJournal
SAE technical paper series, Volume 912096.
Current civilian flight training programs are typically ill-prepared to train ab initio professional pilots for air carrier operations. While there are... 
Computer simulation | Virtual reality | Education and training
eJournal
SAE technical paper series, Volume 2006-01-0364.
This paper proposes an Internet-based solution to facilitate Collaborative Product Development (CPD) in manufacturing enterprises. In the proposed system... 
CAD, CAM, and CAE | Virtual reality | Internet
eJournal
SAE technical paper series, Volume 2001-01-1591.
Modern PCs are built on multimedia processors designed to handle computer-generated three-dimensional image as well as stereo sound in real time. In this paper... 
Noise | Virtual reality | Displays | Simulation and modeling
eJournal
2010, Research in management education and development, ISBN 9781607523796, viii, 222
Book
2012, Media, religion, and culture series., ISBN 9780415781442, 266
Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are... 
Religious aspects | Virtual reality | Religion & beliefs | Religion & Anthropology | Religion & Sociology | Religion | New Media | Virtual reality - Religious aspects
Book
2006, ISBN 0415970164, xi, 327
Bodies in Code explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological reality when... 
Human figure in art | Virtual reality in art | Body schema | Media & Film Studies
Book
2010, Technologies of the imagination and digital culture, ISBN 0472070983, 236
World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online... 
World of Warcraft | Visual anthropology | Social aspects | Computer games | Virtual reality | Korea (South) Social aspects | Computer games--Social aspects | Virtual reality--Social aspects | Media | SOCIAL SCIENCE | Popular Culture | Korea (South) - Social aspects | COMPUTERS | GAMES | Anthropology | Role Playing & Fantasy | Virtual Worlds | Cultural | Korea (South)
Book
2008, Revised edition., ISBN 9780691135281, xiii, 316
Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds.... 
Ethnology | Sociology | Anthropology | SOCIAL SCIENCE | Media Studies | Cultural | Fieldwork | Interactive media | Computer network resources | Internet | Second Life (Game) | Virtual reality | Interactive multimedia
Book
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