X
Search Filters
Format Format
Format Format
X
Sort by Item Count (A-Z)
Filter by Count
Patent (627972) 627972
Newspaper Article (385836) 385836
Journal Article (46372) 46372
Magazine Article (38819) 38819
Newsletter (16873) 16873
Book Review (8774) 8774
Trade Publication Article (7639) 7639
Web Resource (5487) 5487
Conference Proceeding (4301) 4301
Book Chapter (3214) 3214
Transcript (2919) 2919
Book / eBook (2225) 2225
Dissertation (1446) 1446
Streaming Video (774) 774
Video Recording (344) 344
Report (333) 333
Reference (311) 311
Government Document (111) 111
Publication (92) 92
Market Research (18) 18
Data Set (15) 15
Paper (15) 15
Library Holding (6) 6
Computer File (4) 4
Compact Disc (2) 2
Journal / eJournal (2) 2
Music Score (1) 1
more...
Subjects Subjects
Subjects Subjects
X
Sort by Item Count (A-Z)
Filter by Count
video games (718127) 718127
games (636123) 636123
amusements (629663) 629663
sports (628840) 628840
human necessities (627967) 627967
card, board, or roulette games (627783) 627783
games not otherwise provided for (627783) 627783
indoor games using small moving playing bodies (627783) 627783
computer & video games (276392) 276392
physics (147052) 147052
computing (80562) 80562
counting (80554) 80554
calculating (80545) 80545
video game industry (74911) 74911
checking-devices (59070) 59070
coin-freed or like apparatus (54262) 54262
electric digital data processing (51700) 51700
electricity (35300) 35300
electric communication technique (29068) 29068
social networks (28949) 28949
advertising (25295) 25295
education (25147) 25147
computer software industry (22763) 22763
equipment and supplies (21960) 21960
cryptography (21202) 21202
display (21163) 21163
seals (21155) 21155
video production companies (19291) 19291
consumer electronics industry (19025) 19025
data processing systems or methods, specially adapted foradministrative, commercial, financial, managerial, supervisoryor forecasting purposes (18729) 18729
systems or methods specially adapted for administrative,commercial, financial, managerial, supervisory or forecastingpurposes, not otherwise provided for (18729) 18729
image data processing or generation, in general (18398) 18398
software (16360) 16360
motion pictures (16185) 16185
product introduction (14180) 14180
pictorial communication, e.g. television (13925) 13925
toys, e.g. tops, dolls, hoops, building blocks (13730) 13730
performing operations (12970) 12970
transporting (12970) 12970
diagrams (12518) 12518
globes (12518) 12518
planetaria (12517) 12517
appliances for teaching, or communicating with, the blind,deaf or mute (12516) 12516
educational or demonstration appliances (12516) 12516
computer entertainment systems (11730) 11730
marketing (10868) 10868
smartphones (10588) 10588
internet (10535) 10535
digital video (10524) 10524
transmission of digital information, e.g. telegraphiccommunication (10426) 10426
intellectual property (10412) 10412
ball games (10124) 10124
apparatus for physical training, gymnastics, swimming,climbing, or fencing (10110) 10110
training equipment (10110) 10110
earnings per share (9575) 9575
stock exchanges (9150) 9150
science & technology (9115) 9115
corporate profits (8415) 8415
children & youth (7811) 7811
handling record carriers (7222) 7222
presentation of data (7222) 7222
recognition of data (7222) 7222
record carriers (7222) 7222
product development (7039) 7039
television programs (6969) 6969
social sciences (6886) 6886
electronic & video games (6748) 6748
motion picture industry (6725) 6725
humans (6699) 6699
video stores (6696) 6696
tournaments & championships (6464) 6464
investments (6448) 6448
weapons (6376) 6376
acquisitions & mergers (6250) 6250
students (6192) 6192
stockholders (6184) 6184
video recorders (5968) 5968
virtual reality (5946) 5946
lighting (5890) 5890
streaming media (5775) 5775
web sites (5750) 5750
mechanical engineering (5670) 5670
arrangements or circuits for control of indicating devicesusing static means to present variable information (5648) 5648
heating (5589) 5589
inventors (5580) 5580
blasting (5559) 5559
computer games (5313) 5313
trademarks (5243) 5243
life sciences & biomedicine (5163) 5163
usage (5159) 5159
methods (4987) 4987
present value (4975) 4975
corporate profiles (4966) 4966
research (4872) 4872
covid-19 (4850) 4850
digital video recorders (4827) 4827
more...
Library Location Library Location
Library Location Library Location
X
Sort by Item Count (A-Z)
Filter by Count
Robarts - Stacks (713) 713
Online Resources - Online (443) 443
Media Commons - Audio Visual (345) 345
UofT at Mississauga - Stacks (309) 309
Collection Dvlpm't (Acquisitions) - Vendor file (302) 302
Innis College - Stacks (171) 171
UofT at Scarborough - Stacks (151) 151
St. Michael's College (John M. Kelly) - 2nd Floor (119) 119
Victoria University E.J. Pratt - Stacks (65) 65
St. Michael's College (John M. Kelly) - Audio Visual (45) 45
Engineering & Comp. Sci. - Stacks (43) 43
OISE - Stacks (38) 38
UTL at Downsview - May be requested (37) 37
UofT Schools - Stacks (35) 35
Music - Stacks (33) 33
Faculty of Information - Stacks (30) 30
OISE - Curriculum Resources (25) 25
Collection Dvlpm't (Acquisitions) - Closed Orders (23) 23
Trinity College (John W Graham) - Stacks (23) 23
Media Commons - Library or classroom use (18) 18
New College (Ivey) - Stacks (16) 16
UofT at Mississauga - 1st Floor (15) 15
Gerstein Science - Stacks (14) 14
Art - Library use only (11) 11
East Asian (Cheng Yu Tung) - Stacks (10) 10
UofT at Scarborough - Audio Visual (7) 7
Indust. Rel's & Hum. Resources (Newman) - Library use only (6) 6
Criminology - Stacks (5) 5
Law (Bora Laskin) - Stacks (5) 5
Mathematical Sciences - Stacks (5) 5
OISE - Children's Literature (5) 5
Thomas Fisher Rare Book - Rare Book (5) 5
University College (Laidlaw) - Stacks (5) 5
UofT Schools - Special Collections (5) 5
Business (Joseph L Rotman) - Stacks (4) 4
St. Michael's College (John M. Kelly) - 3rd Floor (4) 4
Engineering & Comp. Sci. - Special Collections (3) 3
Innis College - Reference (3) 3
Music - Circulation Desk (3) 3
OISE - New Books (3) 3
Regis College - Circulation Desk (3) 3
Royal Ontario Museum - Stacks (3) 3
Thomas Fisher Rare Book - May be requested at Fisher (3) 3
Victoria University E.J. Pratt - Oversize (3) 3
Victoria University E.J. Pratt - Reference (3) 3
Baycrest Hospital - Resident/Client Library (2) 2
East Asian (Cheng Yu Tung) - Audio Visual (2) 2
Innis College - 2nd Floor (2) 2
Knox College (Caven) - Audio Visual (2) 2
OISE - Audio Visual (2) 2
Richard Charles Lee Canada-Hong Kong - Library use only (2) 2
Robarts - In process for Downsview (2) 2
Robarts - Not Returned (2) 2
Robarts - Searching (2) 2
UofT at Mississauga - Missing (2) 2
Architecture Landscape (Shore + Moffat) - Stacks (1) 1
Art - Reference (1) 1
Astronomy & Astrophysics - Ask at library (1) 1
Collection Dvlpm't (Acquisitions) - On order (1) 1
Collection Dvlpm't (Acquisitions) - Shipping from publisher (1) 1
Credit Valley Hospital - Processing (1) 1
Earth Sciences (Noranda) - Circulation Desk (1) 1
Earth Sciences (Noranda) - Stacks (1) 1
Engineering & Comp. Sci. - Missing (1) 1
Faculty of Information - Audio Visual (1) 1
Faculty of Information - Cook Bibliographic Control (1) 1
Innis College - Course Reserves (1) 1
Innis College - Missing (1) 1
Law (Bora Laskin) - Theses (1) 1
Media Commons - Storage (1) 1
OISE - Lost (1) 1
OISE - Missing (1) 1
Robarts - Government Pubs (1) 1
Robarts - Library use only (1) 1
Robarts - Processing (1) 1
Royal Ontario Museum - Far Eastern (1) 1
St. Augustine's Seminary - Audio Visual (1) 1
St. Michael's College (John M. Kelly) - 1st Floor (1) 1
St. Michael's College (John M. Kelly) - Missing (1) 1
St. Michael's College (John M. Kelly) - Not Returned (1) 1
St. Michael's College (John M. Kelly) - Stacks (1) 1
Sunnybrook Health Sciences Centre - Holland Reference (1) 1
Sunnybrook Health Sciences Centre - Sunnybrook Stacks (1) 1
UofT at Mississauga - May be requested in 6-10 wks (1) 1
UofT at Mississauga - Not returned (1) 1
UofT at Mississauga - On order (1) 1
UofT at Mississauga - Oversize (1) 1
UofT at Scarborough - On order (1) 1
UofT at Scarborough - Withdrawn (1) 1
Victoria University CRRS - Library use only (1) 1
Victoria University E.J. Pratt - Bindery (1) 1
Victoria University E.J. Pratt - Circulation Desk (1) 1
more...
Language Language
Language Language
X
Sort by Item Count (A-Z)
Filter by Count
English (1053199) 1053199
Japanese (132371) 132371
French (48535) 48535
Chinese (33258) 33258
German (27494) 27494
Korean (12336) 12336
Spanish (9910) 9910
Portuguese (3794) 3794
Russian (3605) 3605
Italian (2197) 2197
Dutch (724) 724
Swedish (716) 716
Finnish (543) 543
Czech (461) 461
Danish (446) 446
Norwegian (307) 307
Romanian (261) 261
Polish (233) 233
Hungarian (165) 165
Turkish (148) 148
Ukrainian (118) 118
Slovenian (117) 117
Bulgarian (81) 81
Greek (73) 73
Slovak (63) 63
Croatian (48) 48
Hebrew (33) 33
Hindi (29) 29
Lithuanian (29) 29
Serbian (28) 28
Catalan (24) 24
Latvian (20) 20
Estonian (18) 18
Indonesian (18) 18
Arabic (17) 17
Urdu (15) 15
Icelandic (12) 12
Thai (12) 12
Persian (8) 8
Afrikaans (6) 6
Breton (6) 6
Malay (6) 6
Moldavian (3) 3
Welsh (2) 2
Bosnian (1) 1
Burmese (1) 1
Inuktitut (1) 1
Kurdish (1) 1
Manx (1) 1
Panjabi (1) 1
more...
Publication Date Publication Date
Click on a bar to filter by decade
Slide to change publication date range


2006, LEA's communication series, ISBN 9780805853216, xiv, 464
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross... 
Psychological aspects | Video games | Mass Media & Communication | Media & Communications | Human Computer Interaction | Video games - Psychological aspects
Book
2008, 1, Ashgate popular and folk music series, ISBN 0754662004, 207
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events... 
History and criticism | Video game music | Popular music | Popular Music | Video game music - History and criticism
Book
2012, Learning in doing, ISBN 052119623X, xxi, 464
"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date... 
Design | Psychological aspects | Video games | Study and teaching | Learning, Psychology of | Social aspects | PSYCHOLOGY / General
Book
2008, 1, ISBN 0123694965, 512
Anyone can master the fundamentals of game design - no technological expertise is necessary... 
Animation | Gaming | Games | Design | Computer games | Programming | Game Programming
eBook
2016, East Asian popular culture, ISBN 3319438204, xv, 243 pages
This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia... 
Social aspects | Video games | Ethnology-Asia | Asian History | Literature, Cultural and Media Studies | Asian Culture | Asian Politics | Youth Culture | Media and Communication | Cultural and Media Studies
Book
2008, 1, ISBN 0123694965, 512
Anyone can master the fundamentals of game design - no technological expertise is necessary... 
Animation | Gaming | Games | Design | Computer games | Programming | Game Programming
eBook
2014, ISBN 9780199896646, xi, 358
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning... 
Video games and children | Education | Effect of technological innovations on | Educational technology | Developmental Psychology
Book
2016, Third edition., ISBN 1315725169, vii, 378 pages
This is a crucial guide for newcomers to video game studies and experienced game scholars alike... 
Computerspiel | Video games | Videospiel
Book
2013, 2013, ISBN 1447147685, xv, 800
Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and attention... 
Development | Data mining | Computer games | Mathematical Applications in Computer Science | The Computer Industry | Computer Science | User Interfaces and Human Computer Interaction | Computer Imaging, Vision, Pattern Recognition and Graphics | Electronic games | Video gamers
Book
2013, 1st ed., Critical media studies, ISBN 9781137006325, xi, 279
Video games are inherently transnational by virtue of industrial, textual, and player practices... 
Social aspects | Video games | Sports-Sociological aspects
Book
2008, 2nd ed., ISBN 9780240809748, xx, 470
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek... 
Design | Programming | Computer games | Computer graphics | Animation | Gaming | Games
Book
2012, ISBN 1435458044, xii, 291
Students hoping to enter the game industry have a lot of questions: What should be... 
Vocational guidance | Electronic games industry
Book
2017, ISBN 9781517900366, xxxiii, 295 pages
Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective... 
Video games | Electronic games | Gays | Games | Queer theory | Gender identity | Social aspects | Sociology | GAMES | Video & Electronic | Electronic games - Social aspects
Book
2008, ISBN 9780262113199, xxv, 371
Ten years after the groundbreaking "From Barbie to Mortal Kombat" highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women... 
Computers | Dormitories | Heuristics | Japan | Programming | Social Environment | Foreign Countries | Industry | Design | Instructional Design | Play | Educational Games | Gender Differences | Gender Issues | Human Geography | Computer Science Education | Topography | Sex Stereotypes | Games | Females | Influence of Technology | Interviews | Expertise | Information Technology
Book
2005, ISBN 9780262182409, xvii, 451
Book
2013, 2nd ed., ISBN 9780203116777, ix, 323
"From Pong to PlayStation 3 and beyond, Understanding Video Games traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews... 
SOCIAL SCIENCE / Media Studies | Video games | GAMES / Video & Electronic
Book
No results were found for your search.

Cannot display more than 1000 results, please narrow the terms of your search.