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2017, ISBN 9780415828277, vii, 384 pages
Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews,... 
Design | Video games | Video games industry | Marketing | Industry & industrial studies | Pro Gamer | Media Studies | Video Game Industry | Video Games | Cyberculture | Game Studies | Telltale Games | New Media | Media Industries | Game Design | Game Development | Interviews
Book
2012, 1st ed., Routledge studies in innovation, organization, and technology, ISBN 0415896525, Volume 24
Web Resource
2012, 1st ed., Routledge studies in innovation, organization, and technology, ISBN 0415896525, Volume 24
Web Resource
2018, 1, Routledge interpretive marketing research, ISBN 9781315205908, Volume 24., 227 pages
iInvolving customers in the development and production of new services becomes a powerful force across many creative industries. Customers can directly supply... 
Video games industry | Management | Operations & Information Management | Consumer Behaviour | Brand Management | Strategic Management | Production | Innovation Management | Critical Management Studies | Information / Knowledge Management | Marketing | Video games industry-Management
Book
2016, Palgrave global media policy and business, ISBN 3319407600, xix, 340 pages
This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on... 
Electronic games industry | Youth-Social life and customs | Industries | Game Theory | Cultural Policy and Politics | Asian Culture | Youth Culture | Cultural and Media Studies | Gambling | Cultural policy
Book
02/2018, 1, ISBN 0203705238, 309
Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making... 
Computer games | Multimedia | Sound for Media | Game Development | Games | Computer games-Programming-Vocational guidance
eBook
2014, ISBN 9781466645349
"This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this... 
Video games | Sex discrimination in employment | Women computer industry employees | Social aspects | Video games industry
Web Resource
2016, Creative careers, ISBN 1472567110, 208 pages
"Video Games offers a highly visual, example-led introduction to the video game industry, its context and practitioners. Filled with full-color, illustrated... 
COMPUTERS / Programming / Games | GAMES / Video & Electronic | Video games industry
Book
2016, ISBN 9780262034395, viii, 259
In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to... 
Video games | Social aspects | Japan | Video games industry | Video games - Social aspects - Japan
Book
2017, ISBN 9780415858861, xii, 228 pages
In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down... 
Economic aspects | Social aspects | Computer games | Computer games industry
Book
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