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2012, Learning in doing, ISBN 9780521144520, xxi, 464
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it... 
Psychological aspects | Design | Video games | Study and teaching | Learning, Psychology of | Social aspects
Book
2010, 5th ed., ISBN 9780240812649, xiii, 300
Book
2014, 1st ed., ISBN 0520279638, xiv, 316
"Videoland" offers a comprehensive view of the "tangible phase" of consumer video, when Americans largely accessed movies as material commodities at video... 
Motion pictures | Stores, Retail | United States Civilization | Social aspects | Video recordings industry | Video rental services | Art Forms, Treatments & Subjects | Civilization | United States | 1970 | Film Studies
Book
2015, 1, Anthropology of Christianity, ISBN 9780520287679, Volume 17., xix, 380 pages
"Tracing the rise and development of the Ghanaian video film industry between 1985 and 2010, Sensational Movies examines video movies as seismographic devices... 
Video recordings | Motion picture industry | Religious aspects | Motion pictures | Pentacostalism | Social aspects | Video recordings industry | Anthropology | Social Science | Cultural | 20th century | Ghana | Video recordings industry - Ghana - 20th century | Christianity in motion pictures
Book
2011, ISBN 9780472051373, 162
Over the past decade, the video camera has become a commonplace household technology. With falling prices on compact and easy-to-use cameras, as well as mobile... 
Video recordings | Production and direction | Social aspects | Video recording
Book
2010, 3rd ed., ISBN 9780240812274, ix, 261
Enhance the visual quality of your motion pictures and digital videos with a solid understanding of lighting fundamentals. This complete course in digital... 
Television | Digital video | Lighting | Video recording | Film Production | Digital video - Lighting
Book
2010, ISBN 0262013371, viii, 252
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone... 
Psychological aspects | Video games | Video gamers | Psychology
Book
2016, ISBN 9780262034395, viii, 259
In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to... 
Video games | Social aspects | Japan | Video games industry | Video games - Social aspects - Japan
Book
2011, 5th ed., ISBN 0240813979, xxv, 459
The Technique of Film and Video Editing provides a detailed, precise look at the artistic and aesthetic principles and practices of editing for both picture... 
Video tapes | Editing | Motion pictures | Digital video | Photography & Photographs | Filmmaking and Postproduction | Motion pictures - Editing
Book
2011, ISBN 0240815092, xiv, 292
Add professional-level video to your Web communications toolbox with a complete understanding of the process, potential and limitations of Web video. Step up... 
Video recordings | Production and direction | Webcasting | Video recording | Communications & Information Processing | Video recordings - Production and direction | Internet videos
Book
2011, 3rd ed., IET telecommunication series, ISBN 086341964X, Volume 54, xx, [ii], 481
A substantially updated edition of Video Coding: An introduction to standard codecs (IEE 1999, winner of IEE Rayleigh Award as the best book of 2000), this... 
Video compression | Digital video | MPEG (Video coding standard)
Book
2009, 1. Aufl., New directions in aesthetics, ISBN 9781405187886, Volume 10, 231
The Art of Videogamesexplores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a... 
Social aspects | Video games | Philosophy
Book