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2020, ISBN 3030421554, 422
eBook
2016, Advances in educational technologies and instructional design (AETID) book series, ISBN 9781466698383, xix, 360
"This book explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies, featuring current experiments in the use... 
Virtual reality in education
Book
SAE technical paper series, Volume 972283.
Simulation and the virtual environment are well established in aerospace design, manufacturing, maintenance, and repair Application of Virtual Reality (VR... 
Virtual reality | Education and training | Magnetic resonance imaging (MRI) | Artificial intelligence
eJournal
SAE technical paper series, Volume 2002-01-2500.
A new method, combining virtual environment simulation technologies with unique human performance modeling software is being used to design, test and evaluate... 
Virtual reality | Human factors | Education and training | Environment | Simulation and modeling
eJournal
TechTrends, ISSN 1559-7075, 02/2012, Volume 56, Issue 2, pp. 13 - 21
... in both school and business settings. Augmented Reality (AR) is one technology that dramatically shifts the location and timing of education and training. This literature review research describes Augmented Reality (AR), how it applies to education and training, and the potential impact on the future of education. 
Augment Reality | Training | Learning & Instruction | Education | Educational Technology | Virtual Reality | Computer Uses in Education | Computer Simulation | Literature Reviews | Educational Trends | Influence of Technology | Futures (of Society) | Educational technology
Journal Article
2019, ISBN 1522581790, 873
... could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12... 
Virtual reality in higher education | Virtual reality in education
eBook
Journal Article
Cyberpsychology, behavior and social networking, ISSN 2152-2723, 02/2019, Volume 22, Issue 2, pp. 105 - 110
The propagation of augmented reality (AR) and virtual reality (VR) applications that leverage smartphone technology has increased along with the ubiquity of smartphone adoption... 
Original Articles | augmented reality | virtual reality | immersion and presence | science education | Psychology, Social | Psychology | Social Sciences | Index Medicus | Original
Journal Article
SAE technical paper series, Volume 912096.
Current civilian flight training programs are typically ill-prepared to train ab initio professional pilots for air carrier operations. While there are... 
Computer simulation | Virtual reality | Education and training
eJournal
2008, 1st paperback ed., ISBN 0230602525, xii, 242
Explains how video and computer games can help children build successful futures by teaching them to think like engineers, urban planners, journalists,... 
Vocational guidance | Career education | Learning, Psychology of | Virtual reality in education | Computer-assisted instruction | Computer games | Computers | Critical Thinking | Thinking Skills | Epistemology | Video Games | Games | Values | Video Technology | Children
Book
2017, ISBN 9783319545011, 349
Exploring augmented reality (AR) in its entirety, this book sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR... 
Computer aided design
eBook
International journal of emerging technologies in learning, ISSN 1863-0383, 02/2019, Volume 14, Issue 3, pp. 234 - 242
Augmented Reality and Virtual Reality are not new technologies. But several constraints prevented their actual adoption... 
education | immersive learning | Augmented reality | Virtual reality
Journal Article
04/2020, Digital Games, Simulations, and Learning, ISBN 9780367262020, 136
Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR... 
virtual reality | distance education | Classroom Practice | Secondary Education | Technology in Education | pedagogy | curriculum | Open & Distance Education and eLearning | computers and technology
eBook
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