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Personal and Ubiquitous Computing, ISSN 1617-4909, 10/2019, pp. 1 - 16
Open-plan workspaces are becoming common because of their compact footprint, economic advantages, and capacity for fostering communication. However, users of... 
Partitions | Separators | Partitioning | Cognitive tasks | Augmented reality
Journal Article
IEEE Transactions on Visualization and Computer Graphics, ISSN 1077-2626, 04/2012, Volume 18, Issue 4, pp. 546 - 554
Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However,... 
Legged locomotion | Visualization | locomotion techniques | Navigation | Virtual environments | walking | Virtual reality | Birds | Safety | Face | restricted workspaces | COMPUTER SCIENCE, SOFTWARE ENGINEERING | MOTION COMPRESSION | LOCOMOTION | Space Perception | Computer Graphics | User-Computer Interface | Walking | Workplace | Humans | Studies | Warning | Tracking | Viewing | Ecology | Boundaries | Criteria | Screens | Graphics | Computer Science
Journal Article
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743, 2016, Volume 9739, pp. 385 - 394
Conference Proceeding
Conference on Human Factors in Computing Systems - Proceedings, 05/2019
Conference Proceeding
International Journal of Design, ISSN 1991-3761, 04/2009, Volume 3, Issue 1, pp. 43 - 55
This paper presents a collaborative 3D workspace that makes use of newly developed interaction techniques for synchronous distributed product design reviews.... 
Collaborative design | Interaction techniques | Shared 3d workspace | Tele-presence | Augmented reality | Tangible interaction | Shared 3D workspace | ENGINEERING, MULTIDISCIPLINARY | ART | Tangible Interaction | Collaborative Design | Augmented Reality | ENGINEERING, MANUFACTURING | SOCIAL SCIENCES, INTERDISCIPLINARY | Interaction Techniques
Journal Article
Proceedings of the 7th Augmented Human International Conference 2016, 02/2016, Volume 25-27-, pp. 1 - 8
For most professional tasks nowadays, it is necessary to work in teams. Such collaboration often requires the exchange of visual context-related information... 
Workspace Awareness | Optical See-Through HMD | Augmented Reality | Virtual Co-location | Optical see- Through HMD | Workspace awareness | Virtual co-location | Augmented reality
Conference Proceeding
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743, 2011, Volume 6772, Issue 2, pp. 403 - 410
Conference Proceeding
2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 10/2018, pp. 115 - 116
In this paper, we propose a user interface which expands the workspace of a smartphone by superimposing a virtual touchscreen on a flat surface such as a desk... 
Performance evaluation | H.5.2[User Interfaces]: augmented and virtual reality | midair gesture | Mobile device | User interfaces | Cameras | Mobile handsets | Haptic interfaces | Pins | touch input | Augmented reality | peephole interaction
Conference Proceeding
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743, 1999, Volume 1670, pp. 55 - 68
Conference Proceeding
International Journal of Human - Computer Studies, ISSN 1071-5819, 11/2019, Volume 131, pp. 81 - 98
Journal Article
IEEE Consumer Electronics Magazine, ISSN 2162-2248, 01/2019, Volume 8, Issue 1, pp. 36 - 41
Advances in mobile technology have enabled virtual reality (VR) and augmented reality (AR) systems to become more accessible and affordable. There are several... 
Performance evaluation | Augmented relaity | Tracking | Task analysis | Motion control | Smartphones | Accuracy | Augmented reality | Virtual reality | Completion time
Journal Article
Transactions of the Japanese Society for Artificial Intelligence, ISSN 1346-0714, 2004, Volume 19, Issue 2, pp. 136 - 144
Journal Article
2016 IEEE 5th Global Conference on Consumer Electronics, 10/2016, pp. 1 - 2
We have developed a collaborative system for location-based AR that enables users to handle virtual object by simple hand gestures. Through a combination of... 
hand gesture | Conferences | human interface | Collaboration | location-based AR | Cameras | Rocks | wearable computing | Augmented reality | Consumer electronics | Graphical user interfaces | augmented reality
Conference Proceeding
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 09/2014, pp. 333 - 334
Conference Proceeding
2013 23rd International Conference on Artificial Reality and Telexistence (ICAT), 12/2013, pp. 97 - 101
We propose "AR replay", a framework to record the working scene including a tutor's action in a small workspace, and then replay the tutor's action in front of... 
Solid modeling | AR replay | 3D video | Shape | 3D shape reconstruction | Augmented reality | Kinect | Three-dimensional displays | Streaming media | Cameras | Real-time systems | Camera tracking | RGB-D camera
Conference Proceeding
IEEE Conferences, 12/2013, pp. 97 - 101
We propose "AR replay", a framework to record the working scene including a tutor's action in a small workspace, and then replay the tutor's action in front of... 
Alignment | Tasks | Conferences | Color | Cameras | Recording | Augmented reality | Three dimensional
Journal Article
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on human-robot interaction, 03/2017, Volume 126657, pp. 201 - 202
Up to date, methods from Human-Computer Interaction (HCI) have not been widely adopted in the development of Human-Robot Interaction systems (HRI). In this... 
human-robot interaction | augmented reality | task collaboration | robot programming | user-centered design | personas
Conference Proceeding
Proceedings of the SICE Annual Conference, 2013, pp. 325 - 327
Conference Proceeding
Applied Sciences (Switzerland), ISSN 2076-3417, 09/2018, Volume 8, Issue 9, p. 1650
Journal Article
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