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PPmP - Psychotherapie · Psychosomatik · Medizinische Psychologie, ISSN 0937-2032, 05/2011, Volume 61, Issue 5, pp. 216 - 224
Zusammenfassung In der Praxis mehren sich Fälle exzessiv computerspielender Jugendlicher. Unter Forschern und Therapeuten bestehen Unsicherheiten über... 
Originalarbeit | CSV-S | validity | classification | reliability | computer-gaming
Journal Article
Journal of Clinical Psychiatry, ISSN 1302-0099, 2018, Volume 22, Issue 1, pp. 83 - 92
Objective: The aim of this study is to examine age, gender, alexithymia and social anxiety as predictors of computer gaming addiction among children. Method:... 
alexithymia | Computer gaming addiction | gender | children | social anxiety
Journal Article
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743, 2017, Volume 10614, pp. 727 - 728
Conference Proceeding
2010, Premier reference source, ISBN 1605669342, XXXI, 349
"This book covers the use of technology and the development of tools to support content exchange, delivery, collaboration and pedagogy used in distance... 
Distance education | Education | Computer-assisted instruction | Effect of technological innovations on | Educational technology | Aufsatzsammlung | Fernunterricht | Computerunterstützter Unterricht
eBook
2006, 1st Riverhead trade pbk. ed., ISBN 1594481946, xvi, 254
The $10 billion video gaming industry is now the second-largest segment of the entertainment industry in the United States, outstripping film and far... 
Cultura popular | Inteligencia | Popular culture | Intellect
Book
Journal of Cutaneous Medicine and Surgery, ISSN 1203-4754, 3/2018, Volume 22, Issue 2, pp. 234 - 235
This submission highlights the importance of careful history taking along with a strong index of suspicion for an exogenous cause of dermatitis. In particular,... 
contact dermatitis | nickel | computer gaming | desk hardware | DERMATOLOGY
Journal Article
PSYCHOTHERAPIE PSYCHOSOMATIK MEDIZINISCHE PSYCHOLOGIE, ISSN 0937-2032, 05/2011, Volume 61, Issue 5, pp. 216 - 224
Growing numbers of young adults are preoccupied with excessive computer gaming. Nevertheless the scientific sight on classification, diagnostics and prevalence... 
reliability | CUE-REACTIVITY | GAME ADDICTION | CSV-S | validity | classification | PSYCHOLOGY, CLINICAL | computer-gaming | DEPENDENCE
Journal Article
2008, ISBN 1599048086, 1577
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and... 
Electronic games | Simulation games in education | Education | Handbooks, manuals, etc
eBook
Computers in Human Behavior, ISSN 0747-5632, 02/2016, Volume 55, pp. 668 - 679
Antecedents and consequences of game addiction are investigated. Correlation study method is utilized; structural equation modeling is applied to analyze the... 
Self-confidence | Self-esteem | Computer gaming | Game addiction | Online gaming | Academic performance | PERSONALITY | FIT INDEXES | COMPUTER GAME | RISK-FACTORS | PSYCHOLOGY, EXPERIMENTAL | TAIWANESE ADOLESCENTS | PLAY | PSYCHOLOGY, MULTIDISCIPLINARY | USAGE | VIDEO GAME | INTERNET ADDICTION | AGGRESSION
Journal Article
World Journal on Educational Technology: Current Issues, ISSN 1309-1506, 01/2018, Volume 10, Issue 1, pp. 29 - 40
AbstractThe computer gaming addiction is one of the newer concepts that young generations face and can be defined as the excessive and problematic use of... 
Secondary school students | Computer gaming | Game addiction | Daily gaming times | Purposes of game playing
Journal Article
Journal of Abnormal Child Psychology, ISSN 0091-0627, 2012, Volume 40, Issue 5, pp. 669 - 681
Journal Article
SCANDINAVIAN JOURNAL OF PSYCHOLOGY, ISSN 0036-5564, 08/2015, Volume 56, Issue 4, pp. 458 - 466
This study describes the development of a screening tool for gaming addiction in adolescents - the Gaming Addiction Identification Test (GAIT). Its development... 
DEFINITION | BEHAVIORAL ADDICTIONS | video gaming | MODEL | PSYCHOLOGY, MULTIDISCIPLINARY | Addiction | Internet gaming disorder | psychometry | RECOMMENDATIONS | adolescence | computer gaming | SCALE | EXPERT PANEL
Journal Article
New Media & Society, ISSN 1461-4448, 9/2016, Volume 18, Issue 8, pp. 1439 - 1454
Based on a study of 1980s UK computer and gaming magazines, this article argues that a gaming discourse emerges in the middle of the decade with the strategic... 
technology and culture | gaming magazines | game studies | Computer gaming | content analysis | gaming discourse | discourse analysis | 1980s | gamers | home computing | COMMUNICATION | rhetoric and composition | public discourse | video game | 1980-1989 | discourse studies
Journal Article
International Journal of Mental Health and Addiction, ISSN 1557-1874, 10/2018, Volume 16, Issue 5, pp. 1193 - 1207
As new mass media has become a common activity already in nursery school, this study aimed to analyze computer game playing, addiction, and ADHD in a... 
ADHD | Public Health | Young children | Medicine & Public Health | Media use | Computer gaming disorder | Video gaming | Health Psychology | Psychology, general | Rehabilitation | Psychiatry | Community and Environmental Psychology | Computer games | Analysis | Attention-deficit hyperactivity disorder
Journal Article