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International Journal of Game-Based Learning, ISSN 2155-6849, 04/2013, Volume 3, Issue 2, pp. 77 - 90
Journal Article
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743, 2012, Volume 7667, Issue 5, pp. 654 - 661
Conference Proceeding
Proceedings of the 13th International Conference on advances in computer entertainment technology, 11/2016, Volume 125634, pp. 1 - 6
Project DUKE explores the design and development of a virtual reality based first-person shooter (FPS) game using gesture based technologies. By integrating... 
Immersive Gameplay | First-Person-Shooter | Virtual Reality | Gestures Recognition | Immersive gameplay | First-person-shooter | Gestures recognition | Virtual reality
Conference Proceeding
2017 IEEE Symposium on Computers and Communications (ISCC), 07/2017, pp. 12 - 17
Among the many uses of Artificial Intelligence techniques in video games, one particularly relevant from the perspective of the entertainment of the player is... 
group behaviour | video game | Artificial Intelligence | First Person Shooter games (FPSs) | game design | agents
Conference Proceeding
2011 Sixth International Conference on Bio-Inspired Computing: Theories and Applications, 09/2011, pp. 21 - 26
The implementation of Artificial Intelligence (AI)in 3-Dimensional (3D) First Person Shooter (FPS) game is quite general nowadays. Most of the conventional AI... 
Artificial Intelligence (AI) | Decision making | Humans | Games | Evolutionary computation | Evolutionary Programming (EP) | Three dimensional displays | Evolutionary Algorithm (EA) | First Person Shooter (FPS) | Artificial intelligence | Engines
Conference Proceeding
Media, War & Conflict, ISSN 1750-6352, 12/2012, Volume 5, Issue 3, pp. 269 - 283
This article examines the War on Terror and US response strategies of discreet war through the lens of the Special Forces video game as a site of contestation... 
Soldiers | Nation states | Battlefields | Games | Military strategy | War | Special forces | War conflict | Cold wars | Warfare | play | first person shooter (FPS) | Special Forces | terrorism | militarization | war | media | networked game | videogames
Journal Article
ACM International Conference Proceeding Series, 2013
Conference Proceeding
IEEE Transactions on Computational Intelligence and AI in Games, ISSN 1943-068X, 12/2009, Volume 1, Issue 4, pp. 298 - 308
Journal Article
Proceedings of the Australasian Computer Science Week Multiconference, 02/2016, Volume 1-05-, pp. 1 - 5
This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed... 
genetic algorithm | unity | urban environment | first person shooter | computer games | procedural environment | artificial intelligence | agents | Unity | Genetic algorithm | Procedural environment | Agents | First person shooter, urban environment | Artificial intelligence | Computer games
Conference Proceeding
Proceedings of the ACM 2012 conference on computer supported cooperative work, 02/2012, pp. 579 - 582
We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the... 
fps | cve | voice communication | collaborative virtual environments | first person shooter | verbal coordination
Conference Proceeding
2009 Second International Conferences on Advances in Computer-Human Interactions, 02/2009, pp. 152 - 155
In this paper we show that the FPS paradigm has metaphorical correspondences with a low level category of ESGs. Extensions of the FPS paradigm lead to simple... 
Laboratories | Digital art | Educational technology | First Person Shooter | Engines | Programming profession | Finite State Machines | Game Engine | Education | Games | Animation | Australia | Software tools | Serious Games | Game engine | First person shooter | Serious games | Finite state machines
Conference Proceeding
G|A|M|E The Italian Journal of Game Studies, ISSN 2280-7705, 11/2016
As we address the topic of games on games, we turned our focus towards first-person shooters (FPS), one of the most popular genres of computer game at the... 
Video games | FPS | First-person shooters | satire
Journal Article
Proceedings of the 13th International Conference on interacción persona-ordenador, 10/2012, pp. 1 - 2
The video game industry is undergoing a time of change and renewal, where new forms of interaction pave the way. Wii [4], PlayStation Move [6] or Kinect [3]... 
virtual reality | first-person shooters | videogames | Videogames | First-person shooters | Virtual reality
Conference Proceeding
The 2012 International Joint Conference on Neural Networks (IJCNN), ISSN 2161-4393, 06/2012, pp. 1 - 8
First Person Shooter (FPS) is a popular genre in online gaming, unfortunately not everyone plays the game fairly, and this hinders the growth of the industry.... 
Humans | Voting Scheme | Game Bots | Cheating Detection | Servers | Distribution Comparison | Accuracy | Computer Games | Weapons | First Person Shooters | Games | Mice | Acceleration | Statistical Analysis
Conference Proceeding
Simulation & Gaming, ISSN 1046-8781, 6/2017, Volume 48, Issue 3, pp. 338 - 362
Purpose. The purpose of this work was to explore the relationship between gender, game performance factors, and player enjoyment of a first-person shooter... 
gender | expectancy violation | first-person shooter | game performance | expectancy value theory (EVT) | player enjoyment | expectancies | Gamers | Behavior | Shooting | Analysis | Enjoyment | Violations | Gender aspects | Men | Games | Electronic & video games | Gender differences | Gender
Journal Article
Sciences du Jeu, 06/2018, Volume 9
Video games using History display numerous playful plots which fictionalize historical narratives. If this narrative genealogy seems interesting from a formal... 
Spanish war | strategy game | video game | History | national narrative | First-Person Shooter (FPS)
Journal Article
2019 International Conference on Innovative Computing (ICIC), 11/2019, pp. 1 - 6
A method to use for mapping VR-Box joystick with shooting game input controls that include key mapping of every joystick key from the joystick with the game... 
User Interface (UI) | Augmented Reality (AR) | Three Dimensional (3D) | Digital Millennium Copyright Act (DMCA) | Two Dimensional (2D) | Virtual Reality (VR) | First Person Shooter (FPS)
Conference Proceeding
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