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Computers in Human Behavior, ISSN 0747-5632, 07/2018, Volume 84, pp. 383 - 391
Even though clan membership plays an important role in the context of playing first-person shooters, only little is known about the questions, what makes a... 
Self-determination theory | Psychological need satisfaction | First-person shooters | Online gaming | Clans | MEDIA ENJOYMENT | BEHAVIOR | DETERMINATION THEORY PERSPECTIVE | MOTIVATION | CONTEXT | PSYCHOLOGY, EXPERIMENTAL | VIDEO GAMES | ONLINE | PSYCHOLOGY, MULTIDISCIPLINARY | ENGAGEMENT | AUTONOMY SUPPORT
Journal Article
Attention, Perception, & Psychophysics, ISSN 1943-3921, 5/2013, Volume 75, Issue 4, pp. 673 - 686
Journal Article
Journal of Computer‐Mediated Communication, ISSN 1083-6101, 07/2009, Volume 14, Issue 4, pp. 1016 - 1037
Multiple studies have been addressing effects of playing violent video games. However, most such studies neglect users' individual experiences. In fact, each... 
Video games | First‐Person‐Shooter Games | Physiological Measurement | Content Analysis | First-Person-Shooter Games | PHYSIOLOGICAL AROUSAL | HOSTILITY | CHILDRENS CARDIOVASCULAR REACTIVITY | CHARACTERS | INFORMATION SCIENCE & LIBRARY SCIENCE | MEDIA | VIOLENT VIDEO GAMES | GENDER-DIFFERENCES | AGGRESSION | SHORT-TERM | SOCIALIZATION | COMMUNICATION
Journal Article
IEEE Transactions on Computational Intelligence and AI in Games, ISSN 1943-068X, 03/2017, Volume 9, Issue 1, pp. 63 - 75
Various aspects of computer game design, including adaptive elements of game levels, characteristics of "bot" behavior, and player matching in multiplayer... 
First-person shooter | Presses | Keyboards | Games | skill prediction | Licenses | Feature extraction | Mice | Time measurement | skill measures | player modeling | skill capture | Skill measures | Skill prediction | Player modeling | Skill capture | COMPUTER SCIENCE, SOFTWARE ENGINEERING | COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Journal Article
Simulation & Gaming, ISSN 1046-8781, 6/2017, Volume 48, Issue 3, pp. 338 - 362
Purpose. The purpose of this work was to explore the relationship between gender, game performance factors, and player enjoyment of a first-person shooter... 
gender | expectancy violation | first-person shooter | game performance | expectancy value theory (EVT) | player enjoyment | expectancies | Gamers | Behavior | Shooting | Analysis | Enjoyment | Violations | Gender aspects | Men | Games | Electronic & video games | Gender differences | Gender
Journal Article
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743, 2018, Volume 10784, pp. 275 - 291
Conference Proceeding
Journal of Media Psychology, ISSN 1864-1105, 01/2011, Volume 23, Issue 4, pp. 163 - 173
The present study investigated the influence on Internet addiction of numerous variables ranging from personality to psychological and physical well-being, in... 
first-person-shooter video games | personality | self-directedness | Internet addiction | PSYCHOLOGY, MULTIDISCIPLINARY | COMMUNICATION
Journal Article
Entertainment Computing, ISSN 1875-9521, 05/2018, Volume 26, pp. 41 - 58
•A summary of the most common information presentation methods in FPS games.•A comprehensive study of ammunition, health, weapon, and navigation displays.•Four... 
First-person shooter | Information displays | User interfaces | Video games | Diegetic | Head-up displays | COMPUTER SCIENCE, SOFTWARE ENGINEERING | COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS | COMPUTER SCIENCE, CYBERNETICS | User interface | Methods
Journal Article
Soft Computing, ISSN 1432-7643, 9/2013, Volume 17, Issue 9, pp. 1733 - 1744
Journal Article
Games and Culture, ISSN 1555-4120, 3/2017, Volume 12, Issue 2, pp. 156 - 178
The present article develops the concept of selective realism to understand how design features and narrative frames of first- and third-person shooters... 
critical game design | The Last of Us | war games | first-person shooter | third-person shooter | frames of war | Spec Ops: The Line | selective realism | CULTURAL STUDIES | MORAL DISENGAGEMENT | COMMUNICATION | Social science: 200 | VDP | Psykologi: 260 | Psychology: 260 | Samfunnsvitenskap: 200
Journal Article
IEEE Transactions on Computational Intelligence and AI in Games, ISSN 1943-068X, 06/2015, Volume 7, Issue 2, pp. 180 - 192
In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as nonplayer characters, can often be easily... 
Computers | Navigation | Weapons | Avatars | First person shooters | Games | Learning (artificial intelligence) | Computer architecture | nonplayer characters | reinforcement learning | COMPUTER SCIENCE, SOFTWARE ENGINEERING | COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Journal Article
Socioaffective Neuroscience & Psychology, ISSN 2000-9011, 01/2018, Volume 8, Issue 1, pp. 1474668 - 10
Applied to video games, Csikszentmihalyi's work on flow evidences that a positive gaming experience is intrinsically self-rewarding and primarily determined by... 
first-person shooter game | enjoyment | gamer experience | Flow theory | challenge | concentration | self-rewarding experience | Studies | Play | Systematic review | Theory | Computer & video games
Journal Article
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), ISSN 1551-6857, 05/2012, Volume 8, Issue 2, pp. 1 - 21
Journal Article