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ACM Transactions on Graphics (TOG), ISSN 0730-0301, 07/2009, Volume 28, Issue 3, pp. 1 - 8
We demonstrate a real-time simulation system capable of automatically balancing a standing character, while at the same time tracking a reference motion and... 
character animation | physics-based animation | Character animation | Physics-based animation | COMPUTER SCIENCE, SOFTWARE ENGINEERING
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 07/2009, Volume 28, Issue 3, pp. 1 - 9
Dynamically simulated characters are difficult to control because they are underactuated---they have no direct control over their global position and... 
physics-based character animation | character control | character simulation | Physics-based character animation | Character control | Character simulation | COMPUTER SCIENCE, SOFTWARE ENGINEERING | WALKING | GAIT | ADAPTATION | HUMAN MOTION
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 11/2012, Volume 31, Issue 6, pp. 1 - 10
In this paper we learn the skills required by real-time physics-based avatars to perform parkour-style fast terrain crossing using a mix of running, jumping,... 
motion control | parkour | physics-based animation | Motion control | Physics-based animation | Parkour | CHARACTER ANIMATION | COMPUTER SCIENCE, SOFTWARE ENGINEERING | OPTIMIZATION | Computer simulation
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 11/2019, Volume 38, Issue 6, pp. 1 - 12
We present a novel and general framework for the design and control of underwater soft-bodied animals. The whole body of an animal consisting of soft tissues... 
finite element method | soft-bodied animal | deformable character | optimal control | physics-based control | character animation | reinforcement learning | COMPUTER SCIENCE, SOFTWARE ENGINEERING
Journal Article
Proceedings of the 2016 ACM SIGSAC Conference on computer and communications security, ISSN 1543-7221, 10/2016, Volume 24-28-, pp. 1092 - 1105
While attacks on information systems have for most practical purposes binary outcomes (information was manipulated/eavesdropped, or not), attacks manipulating... 
industrial control systems | physics-based detection | intrusion detection | security metrics | stealthy attacks | Cyber-physical systems | Industrial Control Systems | Physics-based detection | Security metrics | Stealthy attacks | Intrusion detection
Conference Proceeding
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 07/2013, Volume 32, Issue 4, pp. 1 - 14
Journal Article
The Visual Computer, ISSN 0178-2789, 3/2018, Volume 34, Issue 3, pp. 359 - 375
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 11/2013, Volume 32, Issue 6, pp. 1 - 12
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 01/2019, Volume 37, Issue 6, pp. 1 - 10
Flying creatures in animated films often perform highly dynamic aerobatic maneuvers, which require their extreme of exercise capacity and skillful control.... 
deep learning | flying creature | physics-based control | character animation | neural network | physics simulation | reinforcement learning | Character Animation | COMPUTER SCIENCE, SOFTWARE ENGINEERING | Neural Network | Physics Simulation | Flying Creature | Physics-based Control | Reinforcement Learning | Deep Learning
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 11/2013, Volume 32, Issue 6, pp. 1 - 8
In this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton... 
soft body simulation | plasticity model | finite element method | motion control | physics-based animation | Finite element method | Physics-based animation | Soft body simulation | Motion control | Plasticity model | COMPUTER SCIENCE, SOFTWARE ENGINEERING | Algorithms
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 12/2019, Volume 39, Issue 1, pp. 1 - 11
This article presents a Model Predictive Control framework with a visuomotor system that synthesizes eye and head movements coupled with physics-based... 
physics-based simulation | motion control | visuomotor system | 3D character animation
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 11/2017, Volume 36, Issue 6, pp. 1 - 13
Imaginary winged creatures in computer animation applications are expected to perform a variety of motor skills in a physically realistic and controllable... 
deep learning | physics-based control | character animation | flapping flight | neural network | physics simulation | reinforcement learning | Character Animation | Neural Network | Flapping Flight | Physics Simulation | Physics-based Control | Reinforcement Learning | Deep Learning | COMPUTER SCIENCE, SOFTWARE ENGINEERING
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 05/2011, Volume 30, Issue 3, pp. 1 - 11
A physics-based control system that tracks a single motion trajectory produces high-quality animations, but does not recover from large disturbances that... 
physics-based character animation | character control | Character simulation | Physics-based character animation | Character control | COMPUTER SCIENCE, SOFTWARE ENGINEERING | Algorithms
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 07/2019, Volume 38, Issue 4, pp. 1 - 12
Playing with a soccer ball is not easy even for a real human because of dynamic foot contacts with the moving ball while chasing and controlling it. The... 
motion control | physics-based simulation | 3D character animation | COMPUTER SCIENCE, SOFTWARE ENGINEERING
Journal Article
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 11/2012, Volume 31, Issue 6, pp. 1 - 9
We introduce a new method to generate agile and natural human landing motions in real-time via physical simulation without using any mocap or pre-scripted... 
optimal control | character animation | physics-based animation | Character Animation | Physics-based Animation | Optimal Control | COMPUTER SCIENCE, SOFTWARE ENGINEERING | Algorithms
Journal Article
IEEE Transactions on Control Systems Technology, ISSN 1063-6536, 12/2019, pp. 1 - 16
Optimal operation and control of (variable-speed) pumped-storage power plants (PSPPs) is essential to meet the growing demands on the dynamics for the... 
Extended Kalman filter (EKF) | pipeline system | pressure waves | model uncertainties | variable-speed pumped-storage power plant (PSPP) | physics-based model | model predictive control (MPC)
Journal Article
Computer Animation and Virtual Worlds, ISSN 1546-4261, 11/2018, Volume 29, Issue 6, pp. e1726 - n/a
Journal Article
Computer Animation and Virtual Worlds, ISSN 1546-4261, 11/2018, Volume 29, Issue 6, pp. e1746 - n/a
Humans need to shift their center of mass during standing for several purposes such as preparing for the upcoming motion or increasing their stability. In this... 
character animation | physics‐based animation | optimization | standing control | balance control | physics-based animation | COMPUTER SCIENCE, SOFTWARE ENGINEERING | MOTION | Level (quantity) | Knee (anatomy) | Pelvis | Equations of motion | Motion stability | Optimization | Posture | Robust control | Center of mass | Inverse dynamics | Angular momentum | Strategy | Control stability
Journal Article
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