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2016, Lecture Notes in Computer Science, ISBN 9783319461519, Volume 9970, 549
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and... 
Computer Graphics | Computer Science | User Interfaces and Human Computer Interaction | Information Systems Applications (incl. Internet) | Computers and Education | Multimedia Information Systems | Personal Computing | Electronic games | Entertainment computing
eBook
2009, ISBN 9780203891650, xxii, 530
The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the... 
Learning | Psychological aspects | Research | Games | Sociology, Social Studies | Media & Communications | Games - Research
Book
2010, ISBN 1615207406, 382
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and... 
Design | Video games | Technological innovations | Game theory | Video games industry
eBook
2016, ISBN 9783319406114, 429
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure... 
Multimedia Information Systems | Special Purpose and Application-Based Systems | Personal Computing | Computer Science | Training | Computer games
eBook
2013, ISBN 1466618647, XXXI, 421
Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive... 
Educational games | Computerspiel | Aufsatzsammlung | Lernpsychologie | Simulation games in education | Cognitive learning | Learning, Psychology of
eBook
01/2019, ISBN 9783030042806, 173
eBook
2008, Intelligent Systems, Control, and Automation: Science and Engineering, ISBN 1402094957, Volume 37, 211
Serious games offer an engaging, self-reinforcing context in which to motivate and educate the players. This book provides a multidisciplinary perspective on... 
Computer games - Design | Engineering | Simulation and Modeling | Engineering Design | Teaching and Teacher Education | Software Engineering | Educational Technology
eBook
2013, ISBN 9781466619036, 370
With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious... 
Medical care | Medicine: General Issues | Computer simulation | Computer games | Game theory | Medical informatics
eBook
2009, ISBN 1138178497, 360
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game,... 
Computer games | Animation | Computer games - Design | Video games
eBook
2010, ISBN 1615207171, 431
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning... 
Video games | Psychological aspects | Learning | Cognitive learning | Learning, Psychology of | Social aspects | Computer games
eBook
2010, Premier reference source, ISBN 9781615207190, xxv, 403
"This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher. 
Educational games | Aufsatzsammlung | Spiel | Lernen | Games
eBook
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