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2011, ISBN 0262015714, xvi, 194
Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman... 
Psychological aspects | Reality | Virtual reality | Human-computer interaction | Human behavior models | Shared virtual environments | Avatars (Virtual reality) | Philosophy
Book
2008, illustrated edition, ISBN 1599048949, 767
"This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office... 
Virtual reality in management | Virtual work teams | Management | Information technology | Applications of Computing | Handbooks, manuals, etc
eBook
2009, ISBN 0786441097, v, 201
"This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex... 
Online identities | Video games | Human-computer interaction | Shared virtual environments | Avatars (Virtual reality) | Virtual reality
Book
2014, ISBN 0300190999, x, 248
"Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet... 
Shared virtual environments | Computer games | Virtual reality | Sociology | Technology | Psychology
Book
2010, ISBN 9780262013703, 248
World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which... 
Online identities | World of Warcraft | Shared virtual environments | Social aspects | Computer games | Virtual reality | Computer war games
Book
2007, ISBN 9780262122948, xvi, 295
When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it... 
Tabloid newspapers | Internet | Second Life (Game) | Shared virtual environments | Avatars (Virtual reality) | Computer programs | Fiction
Book
1999, ISBN 0471988634, x, 269
The term "avatar" is used to describe the way participants are graphically represented in virtual worlds. Networking links such virtual worlds together, and... 
Interactive multimedia | Virtual reality
Book
2010, Research in management education and development, ISBN 9781607523796, viii, 222
Book
2012, ISBN 0415579368, Volume 9780203126769, cm.
Cyberspace is composed of a multitude of different spaces where users can represent themselves in many divergent ways. Why in a video game, is it more... 
Internet | Sociology of Media | Criminology & Delinquency | Cyberculture | Cyberspace - Moral and ethical aspects | Social norms
Book
2009, 1, ISBN 0801447461, x, 165
The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have... 
Case studies | Design | San Francisco | Business anthropology | Linden Lab (Firm) | Corporate culture | Anthropology | California | Second Life (Game) | Social aspects | Shared virtual environments | Computer games
Book
2015, New Frontiers in Education, Culture and Politics, ISBN 9781137442598, xi, 204
"Digital Online Culture, Identity and Schooling in the Twenty-First Century" provides a cultural, ideological critique of identity construction in the context... 
Shared virtual environments | Social aspects | Virtual reality in education | Education | Effect of technological innovations on | Communication
Book
2010, ISBN 9781615207954, ix, 228
"This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate... 
Shared virtual environments | Law and legislation | Avatars (Virtual reality)
Book
2009, ISBN 9780262162579, xiii, 327
Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games... 
Internet games | Role playing | Communities | Community life | Social aspects | Fantasy games | Shared virtual environments
Book