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2012, Media, religion, and culture series., ISBN 9780415781442, 266
Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are... 
Religious aspects | Virtual reality | Religion & beliefs | Religion & Anthropology | Religion & Sociology | Religion | New Media | Virtual reality - Religious aspects
Book
2003, Morgan Kaufmann series in computer graphics and geometric modeling, ISBN 1558603530, 623
"Understanding Virtual Reality" arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and... 
Human-computer interaction | Virtual reality | Applications of Computing
eBook
1993, ISBN 0195081781, xxiii, 175
Computers have dramatically altered life in the late twentieth century. Today we can draw on worldwide computer links, speeding up communications by radio,... 
Human-computer interaction | Social aspects | Technology | Virtual reality | Communication Studies | metaphysics | Computers | Word-processing | English language | Popular culture | Hypertext | Cyberspace | Information age | Computer technology
Book
09/2017, Progress in IS Ser., ISBN 3319640267
Annotation This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It reveals how... 
Computer Networks | Computers | Virtual Reality
Web Resource
05/2018, ISBN 1786301059, 375
Virtual and augmented reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance... 
Augmented reality | Virtual reality
eBook
2000, New century technology, ISBN 0761313508, 48
Book
2011, ISBN 0262015714, xvi, 194
Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman... 
Virtual reality | Psychological aspects | Reality | Human-computer interaction | Human behavior models | Shared virtual environments | Philosophy | Avatars (Virtual reality)
Book
1998, Facts on File science sourcebooks, ISBN 0816036055, vi, 170
Book
1998, ISBN 0195104269, 263
Exploring a wide range of virtual reality technologies, from a tour of a virtual art gallery to the head-up displays used by military pilots, Michael Heim... 
Computers | Human-computer interaction | Social aspects | Virtual reality
eBook
ACM Transactions on Graphics (TOG), ISSN 0730-0301, 11/2016, Volume 35, Issue 6, pp. 1 - 13
We present Jump, a practical system for capturing high resolution, omnidirectional stereo (ODS) video suitable for wide scale consumption in currently... 
video stitching | panoramic stereo imaging | Video stitching | Panoramic stereo imaging | COMPUTER SCIENCE, SOFTWARE ENGINEERING | Consumption | Distributed processing | Automation | Algorithms | Headsets | Virtual reality | Stitching
Journal Article
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